RPG a Day 2019 – Space

Several RPG books stacked on one of another.

Space. The Final Frontier. These are the science fiction RPGs that I’d love to play, if only I could find the time, crew, and mental bandwidth to play them: Eclipse Phase, 2nd Edition – A new, allegedly easier to play, iteration of the post-human science fiction/horror role-playing game. Paranoia – The satirical (and usually fatal) role-playing game … Read more

RPG a Day 2022 – [System Sunday] – Describe a cool part of a system you love

A view of two dozen role-playing game books.

I love Bennies in Savage Worlds. Bennies, usually represented by a poker chip or some other token, allow players (and game masters) to re-roll skill checks and attacks. Players begin with a set number of bennies per session – usually 3 – and spend them throughout that session. Critically, they can earn more bennies for … Read more

RPG a Day 2022 – What is a great introductory RPG?

A view of two dozen role-playing game books.

The answer to what makes for a great introductory RPG depends on what your goals are. Are you looking to get people hooked based on a well-known brand? Are you looking for exciting game mechanics to draw them back to the table? Are you looking for a straight forward game mechanic that’s easy for non-gamers … Read more

RPG-a-Day 2021: Scenario

A spread of RPG books

When I think of scenarios, I think of conventions. I think tightly focused, 3-4 hour-long sessions, usually with pre-generated characters and flexible, but straightforward, story arc. I find scenario writing a very different exercise from prepping for my weekly campaign-style games. Most of our campaigns have been heavily serialized, with overarching stories that continue on … Read more

Game Day: Infinity Storm Retrospective

Infinity Storm, my Mutants & Masterminds 2nd Edition campaign, ran from mid-2007 through early 2008. Featuring eight issues (aka episodes), it’s notable for being the first superheroes game I ever ran and featuring the first in-character blog I ever wrote. A dozen years later, the campaign still stays with me, despite its relatively short run. Two things stand out: … Read more

Backing ZineQuest 2

ZineQuest 2 is Kickstarter’s now-annual homage to the handcrafted print zines of yesteryear. As someone who crafted a print zine with my friends using my Commodore 64 and a dot matrix printer, I have a lot of love for the idea. For those who never experienced them, zines are fan-produced publications dedicated to any number of … Read more

Blogworthy: Interstellar Salvage, Star Trek, 1990s Video Game Archive, Unproductive Habits

Space-suited explorers enter a derelict starship.

The Last Parsec – Jumpcorp Guide to Interstellar Salvage: The Last Parsec is a space opera setting for Savage Worlds that has a Star Frontiers meets Mass Effect feel. This new sourcebook provides rules and setting material for exploring – and salvaging – derelict spacecraft. It sounds like a great setup for a campaign to me since you could easily … Read more

#RPGaDay2018 – Which game do you think deserves greater recognition?

A close up view of the spines of numerous role-playing game books.

If we’re talking about recognition in terms of awards, I can’t say. I haven’t been keeping up the Ennies and such, and I’m not so immersed in the larger RPG community that I have a sense for the overlooked gems when it comes to award season. If we’re talking recognition in terms of people knowing … Read more

#RPGaDay2018 – Which dice mechanic appeals to you?

A close up view of the spines of numerous role-playing game books.

Exploding dice (a.k.a. “acing dice”) in Savage Worlds is my favorite dice mechanic among the games that I regularly play. It’s led to some of the most epic moments I’ve had at the table and is in keeping with Savage Worlds “Fast! Furious! Fun!” motto. The best part of it is it that it leads to such unexpected results. Even … Read more

#RPGaDay2018 – Which game mechanic inspires your play the most?

A close up view of the spines of numerous role-playing game books.

Bennies in Savage Worlds, without a doubt. Players typically start with three bennies, which they can spend to re-roll checks and soak damage. Having three bennies at any given time means that players are comfortable with spending them and still having a reserve. I don’t have a problem with people hoarding bennies because I’m liberal … Read more