Game Day: Fast, The Furious, and the Awesomely Generic with GURPS

A hand-written character sheet lays atop two GURPS rulebooks

Since Fall 2019, the Gamer Working Group (my lunch time gaming group) has been running a new action movie-style campaign. Inspired by the Fast and the Furious franchise, the campaign is about a group of freelance agents undertaking questionable jobs for fun and profit. We started with the climatic scene of our last mission: blowing a … Read more

Game Day: Chroniclers

A character sheet sits atop two D&D soucebooks for the forgotten realms

For years, we made fun of the Forgotten Realms‘ overpowered completeness. We bled grey, and the World of Greyhawk is where our heroes lived, died, and lived again. Flash forward to our own Middle Ages, and we’re actually adventuring in the Realms … and enjoying it. Our current Dungeons & Dragons 5th Edition campaign is set in the … Read more

Game Day: Scales of Truth

Sometimes, you need to get a little weird … and Scales of Truth, my current lunchtime campaign, is a lot weird. Set in a post-apocalyptic future, Scales of Truth is a D&D 5e-powered game that relies heavily on the tropes of weird fantasy. It draws inspiration from Gamma World, Thundarr the Barbarian, and Numenera, though it’s still has a … Read more

Game Day: Getting Lost in a Hexcrawl

My current lunchtime game is Scales of Truth, a hexcrawl set in a post-apocalyptic science-fantasy setting. Think of a mashup of Thundarr the Barbarian, Expedition to the Barrier Peaks, and Mad Max: Fury Road, powered by Dungeons & Dragons. So what’s a hexcrawl? It’s a style of RPG campaign in which the game master populates … Read more

Game Day: Infinity Storm Retrospective

Infinity Storm, my Mutants & Masterminds 2nd Edition campaign, ran from mid-2007 through early 2008. Featuring eight issues (aka episodes), it’s notable for being the first superheroes game I ever ran and featuring the first in-character blog I ever wrote. A dozen years later, the campaign still stays with me, despite its relatively short run. Two things stand out: … Read more

Game Day: The Great Campaign Purge of 2020

Everyone keeps things. Some people keep a lot of things … and, as we learned from Fight Club, the stuff we own ends up owning us. While I’m far from a minimalist, I do think it’s possible to keep too much stuff, and it’s good to be mindful about what you keep, and what you throw … Read more

Bullet Journals for RPGs

Bullet journals are analog alternatives to printed day planners, “to-do” apps, and note-taking tools. Created by Ryder Carroll, bullet journals are a purposefully archaic approach to capturing life’s esoteric bits, from a list of today’s meetings to a quick note about that weird dream you had last night. Though typically used to organize your real-life, … Read more

Game Day: Weather in RPGs

Lightning strikes down from clouds over the ocean. Darkened land can be seen tot he right.

As we head into the heart of winter, weather becomes a much bigger concern for my real-world game days. Bad snow stormed scuttled many a Game Day over the years, though thankfully now we can call back to Roll20 if necessary. Just as a Nor’easter can play havoc with our ability to throw dice, so … Read more