Game Day: Scales of Truth

Sometimes, you need to get a little weird … and Scales of Truth, my current lunchtime campaign, is a lot weird. Set in a post-apocalyptic future, Scales of Truth is a D&D 5e-powered game that relies heavily on the tropes of weird fantasy. It draws inspiration from Gamma World, Thundarr the Barbarian, and Numenera, though its still has a … Read more

Getting Lost in a Hexcrawl

An example of a hexcrawl map, featuring beige hills, grasslands, a large lake, and a volcano.

My current lunchtime game is Scales of Truth, a hexcrawl set in a post-apocalyptic science-fantasy setting. Think of a mashup of Thundarr the Barbarian, Expedition to the Barrier Peaks, and Mad Max: Fury Road, powered by Dungeons & Dragons. So what’s a hexcrawl? It’s a style of RPG campaign in which the game master populates … Read more

Game Day: Infinity Storm Retrospective

Infinity Storm, my Mutants & Masterminds 2nd Edition campaign, ran from mid-2007 through early 2008. Featuring eight issues (aka episodes), it’s notable for being the first superheroes game I ever ran and featuring the first in-character blog I ever wrote. A dozen years later, the campaign still stays with me, despite its relatively short run. Two things stand out: … Read more

Game Day: The Great Campaign Purge of 2020

Everyone keeps things. Some people keep a lot of things … and, as we learned from Fight Club, the stuff we own ends up owning us. While I’m far from a minimalist, I do think it’s possible to keep too much stuff, and it’s good to be mindful about what you keep, and what you throw … Read more

Bullet Journals for RPGs

Bullet journals are analog alternatives to printed day planners, “to-do” apps, and note-taking tools. Created by Ryder Carroll, bullet journals are a purposefully archaic approach to capturing life’s esoteric bits, from a list of today’s meetings to a quick note about that weird dream you had last night. Though typically used to organize your real-life, … Read more

Weather in RPGs – Advice, Generators, and Tables

An example of weather in RPGs - lightning strikes down from clouds over the ocean. Darkened land can be seen to the right.

Bad snow storms and extreme weather scuttled many a Game Day over the years. They throw our RPG gaming lives into chaos, and while being able to fall back to Roll20 can help the game go on … it’s useless when it comes to shoveling snow or bailing out the basement. Just as a Nor’easter … Read more

Game Day: Setting Sail for Saltmarsh

Adventurers battle an aquatic humanoid while a giant octopus attacks a sailing ship in the background.

My gaming group’s preferred campaign setting is the World of Greyhawk. We adventured there for years with our Blackrazor Guild campaign, but while we’ve walked (and been kicked off of) the streets of Greyhawk, battled the humanoid invaders of the Pomarj, and sailed the waters of the Vohoun Ocean, there’s plenty of Greyhawk we’ve haven’t seen. This is … Read more

Game Day – Learning Roll20

A screenshot of the Roll20 virtual desktop featuring several character icons and a turn tracker.

My lunchtime Dragon Heist campaign is powered by Roll20, not because we’re playing remotely, but because we need a virtual tabletop to maintain state between sessions. With only an hour to play each week, we didn’t want to spend time setting up and tearing down the battle map. I purchased the Dragon Heist module for the system, giving me ready access … Read more

Game Day: Two-Player Games

Cards representing cities, forests, mountains, fields, and other regions are laid out on a glass table.

Game Days can be a fickle thing. Almost everyone in our group is middle-aged (or getting close), most of us have kids, and those kids are old enough to have Game Day-smashing activities of their own. As a result, our weekly Sunday game can go from looking like a lock to no one being able … Read more