RPG a Day 2023 – Obscure Game You’ve Played

A tentacled-headed mutant fires a blaster rifle in Nuketown's pick for an obscure game we've played: Gamma World 7th Edition

The most obscure game I’ve played is Gamma World 7th Edition (2010). It was designed by Richard Baker and Bruce R. Cordell based on the D&D 4th Edition rules and saw a core box set plus two boxed-set-based expansions. That level of support by a major publisher might lead you to believe the game isn’t that obscure, … Read more

Game Day: Scales of Truth

Sometimes, you need to get a little weird … and Scales of Truth, my current lunchtime campaign, is a lot weird. Set in a post-apocalyptic future, Scales of Truth is a D&D 5e-powered game that relies heavily on the tropes of weird fantasy. It draws inspiration from Gamma World, Thundarr the Barbarian, and Numenera, though its still has a … Read more

Bullet Journals for RPGs

Bullet journals are analog alternatives to printed day planners, “to-do” apps, and note-taking tools. Created by Ryder Carroll, bullet journals are a purposefully archaic approach to capturing life’s esoteric bits, from a list of today’s meetings to a quick note about that weird dream you had last night. Though typically used to organize your real-life, … Read more

The Libertarian Gamer: Gamma World, Part 2

In the last issue of the Libertarian Gamer, I laid the ground work for a libertarian campaign set in the classic post-apocalyptic setting known as Gamma World, laying down some campaign guidelines and destroying the world. Now it’s time to rebuild it. Into the Vaults Every Gamma World (Amazon) game worth its salt has vaults — … Read more

The Libertarian Gamer: Gamma World, Part 1

In the distant future, Earth will be in ruins. The land will have been ravaged by a horrific assortment of doomsday weapons, from nuclear bombs to genetically engineered super-viruses to hunter-killer nanites. Mutants — both human, animal and things horribly in between — roam the Earth … and consider it home. They compete with the … Read more

Machines & Mutants invade Gamma World

After the apocalyptic wars that ended our bright and glorious age, hereto unknown species of creatures — both organic and inorganic — rose from the ruins and populated a landscape that came to be known as “Gamma World”. The d20 sourcebook Machines and Mutants chronicles these monstrosities, offering game masters 130+ new critters with which … Read more

Glitches in Gamma World’s Background Radiation

After a long hiatus from publication, Gamma World is back. This time around, Sword & Sorcery (the White Wolf Games imprint) has licensed the venerable science fiction setting from Wizards of the Coast, and is publishing a bunch of books for it, including a Player’s Guide, a Gamemaster’s Guide, a monster book and more. You … Read more