Sometimes, you need to get a little weird … and Scales of Truth, my current lunchtime campaign, is a lot weird. Set in a post-apocalyptic future, Scales of Truth is a D&D 5e-powered game that relies heavily on the tropes of[…]
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Sometimes, you need to get a little weird … and Scales of Truth, my current lunchtime campaign, is a lot weird. Set in a post-apocalyptic future, Scales of Truth is a D&D 5e-powered game that relies heavily on the tropes of[…]
Read moreMy current lunchtime game is Scales of Truth, a hexcrawl set in a post-apocalyptic science-fantasy setting. Think of a mashup of Thundarr the Barbarian, Expedition to the Barrier Peaks, and Mad Max: Fury Road, powered by Dungeons & Dragons. So[…]
Read moreInfinity Storm, my Mutants & Masterminds 2nd Edition campaign, ran from mid-2007 through early 2008. Featuring eight issues (aka episodes), it’s notable for being the first superheroes game I ever ran and featuring the first in-character blog I ever wrote. A dozen years later,[…]
Read moreEveryone keeps things. Some people keep a lot of things … and, as we learned from Fight Club, the stuff we own ends up owning us. While I’m far from a minimalist, I do think it’s possible to keep too much[…]
Read moreBullet journals are analog alternatives to printed day planners, “to-do” apps, and note-taking tools. Created by Ryder Carroll, bullet journals are a purposefully archaic approach to capturing life’s esoteric bits, from a list of today’s meetings to a quick note[…]
Read moreWhen Pennsylvania went to full-on “stay at home” to combat the spread of the novel coronavirus, my gaming group went fully online. We put our Saltmarsh campaign on hold and launched a new Star Wars campaign using the Saga Edition[…]
Read moreAs we head into the heart of winter, weather becomes a much bigger concern for Game Day. Bad snow stormed scuttled many a Game Day over the years, though thankfully now we can call back to Roll20 if necessary. Just[…]
Read moreMy gaming group’s preferred campaign setting is the World of Greyhawk. We adventured there for years with our Blackrazor Guild campaign, but while we’ve walked (and been kicked off of) the streets of Greyhawk, battled the humanoid invaders of the Pomarj,[…]
Read moreMy lunchtime Dragon Heist campaign is powered by Roll20, not because we’re playing remotely, but because we need a virtual tabletop to maintain state between sessions. With only an hour to play each week, we didn’t want to spend time setting up and[…]
Read moreGame Days can be a fickle thing. Almost everyone in our group is middle-aged (or getting close), most of us have kids, and those kids are old enough to have Game Day-smashing activities of their own. As a result, our[…]
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