Nuketown’s World Building Resources
At Nuketown, we love world building. Here are our top world building resources for role-playing games. Random Generators Hexcrawls Journals Word Building in Action
At Nuketown, we love world building. Here are our top world building resources for role-playing games. Random Generators Hexcrawls Journals Word Building in Action
The key to virtual play is crafting a online Dungeon Master’s Toolkit that works for you. Just like my physical dungeon master’s toolbox, the online one makes my life easier. It cuts down on prep time, creates robust visuals for battle maps and illustrations, and keeps me focused. Adventure Prep Battle Map Creation Virtual Tabletop … Read more
Google Jamboard, a virtual whiteboarding solution that the company coupled with an expensive real-world display, is shutting down. Google is turning it off on October 1, 2024. It never got traction in the virtual or real worlds, but it has a special place in my gaming heart for how we used it with Gamer Working Group … Read more
Dig Dug is a quirky tunneling-based arcade game from the 1980s. It features an … exterminator? … in a white environment suit who ventures underground to wipe out the pests dwelling there. Released in 1982 by Namco, it became a staple of arcades and myriad game consoles. Quote I continued farther into the dark electronic cave … Read more
One of the definitive 1980s arcade games – maybe the Definitive Arcade Game (after all, did Asteroids or Space Invaders have their own theme songs?) – Pac-Man is a classic. The game was created by Toru Iwatani, and released on May 22, 1980 by Namco. The rest, of course, is history. Quote I continued farther into the dark … Read more
Donkey Kong is one of the legendary ancient video games. It gave us the first appearance of the plucky plumber Mario and his nemesis (frenemy?) Donkey Kong. The two went on to star in very different franchises (Mario taking on the princess-stealing Bowser in various surreal mushroom-powered kingdoms, while Donkey Kong became the patriarch of a … Read more
Rather than just go with my gut instinct for “favorite RPG of all time”, I decided to run the numbers. The numbers are, admittedly, a bit skewed. D&D 3rd Edition includes a bunch of d20 supplements (at least, those who survived my 3e purge) including hardcovers and splat books. I don’t have nearly as many … Read more
The most obscure game I’ve played is Gamma World 7th Edition (2010). It was designed by Richard Baker and Bruce R. Cordell based on the D&D 4th Edition rules and saw a core box set plus two boxed-set-based expansions. That level of support by a major publisher might lead you to believe the game isn’t that obscure, … Read more
In college, way back in 1992, a friend of mine ran the scariest session of Call of Cthulhu I’ve ever played in. Heck, the scariest session of any game. My friend – his name is Adam — is the best Call of Cthulhu game master I ever had. With candles burning low, and a mix … Read more
The game I’d love to see a new edition of is Star Frontiers … but as they say, be careful what you wish for. Star Frontiers was the second role-playing game I ever owned. It was a space opera RPG set in a “frontier” region of space with a mix of settled and unexplored star systems. There … Read more