The Ready Player One Replay is an ongoing exploration of the games that inspired the novel Ready Player One by Ernest Cline. Love it or hate it, there’s value in revisiting our geeky roots. Quote Since then, we’d used Street Fighter II[…]
Read more
The Ready Player One Replay is an ongoing exploration of the games that inspired the novel Ready Player One by Ernest Cline. Love it or hate it, there’s value in revisiting our geeky roots. Quote Since then, we’d used Street Fighter II[…]
Read moreThe Ready Player One Replay is an ongoing exploration of the games that inspired the novel Ready Player One by Ernest Cline. Love it or hate it, there’s value in revisiting our geeky roots. Quote “Daggorath” (with two “g”s) could refer only[…]
Read moreThe Ready Player One Replay is an exploration of the games that inspired the novel Ready Player One by Ernest Cline. Quote I couldn’t help but grin as I read the name on the game’s backlit marquee: JOUST. Williams Electronics, 1982. — Ready Player One p.[…]
Read moreIt’s February, which means snow, long days that are slowly getting shorter, and zines. So many zines. For the last three years, Kickstarter promoted ZineQuest, a celebration, and promotion of print and PDF zines for role-playing games. This year, Kickstarter[…]
Read moreI’ve participated – as a consumer and fan – in ZineQuest for two years running. This year, there is no ZineQuest, but there is Zine Month, a creator-centric, platform-independent website for promoting zines. As I think about backing a few[…]
Read moreI have to admit, when the various consent and safety tools started coming out for role-playing games, I was a little skeptical. After all, my group’s been together for 25 years; the issues these tools are meant to address rarely[…]
Read moreCthulhu called, and I answered. Chaosium’s signature game was one of my first non-Dungeons & Dragons games. My friend Adam introduced it to me in college when he invited me to a one-shot scenario involving a haunted house investigation. ted house.[…]
Read moreEgon: “Don’t cross the streams” Pete: “Why?” Egon: “It would be bad.” Peter: “I’m fuzzy on the whole good/bad thing. What do you mean ‘bad’?” Egon: “Try to imagine all life as you know it stopping instantaneously and every molecule[…]
Read moreWhen it comes to inspiration, I love a little chaos. I often turn to online generators and random tables when I’m brainstorming session ideas (or just need a quick name for my game … which inevitably spawns a new NPC[…]
Read moreA big part of the tabletop gaming experience is food. Back in the early days of the Blackrazor campaign, we prided ourselves on trying as many sodas as possible, eventually compiling The Great List of Soda. That list included the[…]
Read more