Game Day: Lunchtime Gaming Revisited

A cloaked figure holds a gauntlet before his face, while a rogues gallery of heroes looks on from behind.

The Gamer Working Group, my lunchtime gaming crew, is restarting this month with Waterdeep: Dragon Heist (Amazon), Wizards of the Coast’s new urban adventure set in the City of Splendors. It’s my first full-time campaign set in the Forgotten Realms, WotC’s signature campaign setting. Historically my group played in the World of Greyhawk, which has … Read more

#RPGaDay2018 – Describe your plans for your next game

A close up view of the spines of numerous role-playing game books.

I’m contemplating a return to¬†lunchtime gaming. It’s been on hiatus for quite a while do to an overwhelming lack of time, but I miss it and so do the rest of the Gamer Working Group. As a brief re-cap, the Gamer Working Group consists of a few RPG players at my day job and one … Read more

#RPGaDay 2018 – Wildest character name?

A close up view of the spines of numerous role-playing game books.

It’s a toss up between Forceful Truth and Zilanderan … but I want to write about Zilanderan for “Wildest Character Concept” for Day 12 so Forceful Truth it is. A few years ago another player in my lunchtime gaming group took on the dungeon mastering role because he wanted to try out a still-mystifying Dungeons … Read more

Game Day: Ragnarok Revisited

My “Lunchtime After Ragnarok” campaign has resumed after a too-long hiatus. We had to hit pause for a variety of reasons ranging from too-busy work schedules to the birth of a baby, but as summer wound down we down we finally got back to the table. As before we’re playing over lunch in Kenneth Hite’s The Day After Ragnarok campaign setting using the Savage Worlds rules. We usually get in 1-2 games a week, each lasting 45-60 minutes.

Game Day: The Lunchtime After Ragnarok

My lunchtime role-playing game campaign is now a reality. Inspired by Mike Mearls’ tales of lunchtime D&D 4E campaigns, and after my coworkers jumped at an offhand tweet about a lunchtime game, I’m now running a twice-a-week The Day After Ragnarok game. Powered by Savage Worlds (Amazon), The Day After Ragnarok¬†(Website / Amazon) is a … Read more

The Art of the Lunchtime Gaming

One of the things I’ve always envied about the folks working at Wizards of the Coast is their ability to have a lunch-time game. In thinking about it, the single biggest challenge in running a lunch game is not time, but players. If you can find enough co-workers to get a game together, then time management, rather than time, becomes the challenge.

So the question becomes … how do you run a game in only an hour?

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