A recap of NuketownSF’s tweets for the week of February 21, 2021. GAMES | MASTERS OF UMDAAR is a Fate Accelerated setting inspired by John Carter of Mars, Flash Gordon, He-Man, and Thundercats. Sounds like great fodder for a one-shot or double-shot[…]Read more
If we’re talking about recognition in terms of awards, I can’t say. I haven’t been keeping up the Ennies and such, and I’m not so immersed in the larger RPG community that I have a sense for the overlooked gems[…]Read more
Star Wars. I’d love to run the legacy follow-up to our Shadows of the Force campaign. Set in the Dark Times following the Mandalorian Wars, it would feature the descendants of our earlier campaign struggling to survive after the collapse of the Jedi[…]Read more
Exploding dice (a.k.a. “acing dice”) in Savage Worlds is my favorite dice mechanic among the games that I regularly play. It’s led to some of the most epic moments I’ve had at the table and is in keeping with Savage Worlds “Fast! Furious! Fun!” motto.[…]Read more
Bennies in Savage Worlds, without a doubt. Players typically start with three bennies, which they can spend to re-roll checks and soak damage. Having three bennies at any given time means that players are comfortable with spending them and still[…]Read more
The thing I love most about role-playing games is how they force my brain into creative, collaborative, and improvisational modes. RPGs in all of their forms are dynamic. The constantly changing circumstances forces players to think on their feet. While[…]Read more
One of the big reasons I come to GenCon is to play games, but it’s not the only reason: shopping is another. In 2000 I bought my first Dungeons & Dragons 3rd Edition Player’s Handbook there, in 2014 I’ll by my first 5th Edition PHB. This is where I got my Battlestar Galactica and Serenity RPG books, as well as more d20 sourcebooks than I care to mention.Read more
After seven years away, I’m going back to GenCon. It’s been far too long since I was last there, and even longer since the late 1990s when GenCon was an annual pilgrimage for my gaming group. I’m looking forward to going back.Read more
Recently Chris Youngs at Wizards of the Coast wrote an editorial pointing out that people can role-play in D&D 4th Edition just fine without any rules actually governing said role-playing:
Fourth edition doesn’t include some of the mundane mechanical elements of character building that 3rd Edition did. For example, certain skills (I’m looking at you Craft and Profession) enabled a player to feel like his character had some sort of grounding in the “real world” of the campaign. Odds were good that you never made a Craft or Profession check in your game, but having ranks in that skill made you feel connected to your character’s background. In 4th Edition, those skills are gone. Why? Because we feel like a character’s statistics don’t represent the absolute truth of a character’s story. That’s right — one of the reasons those skills (and other such elements from other editions) are gone is that we felt they hindered roleplaying.
This elicited some “Hear! Hear!”-style posts from gaming blogs:Read more
It’s Game Day, meaning that in about seven hours, a horde of geeks will descend on my house and we’ll spend 4-6 hours hacking, slashing (and yes, role-playing) our way through a variety of humanoid menaces. Alternatively, we may be vying for world domination playing Risk 2210 or trying to prevent the Rise of the Sheeple in Settlers of Catan. Regardless of the game, you can be assured we’ll be playing something.
Game Day’s a big deal for me (and for everyone in the group), as it’s a chance to blow off steam, relax away from the family and significant others, joke with friends and generally have some fun. With that in mind, I’ve decided to start writing a weekly “Game Day” column dedicated to all things gaming and geeky as a way of ramping up for the night’s adventure.Read more