On Radio Active’s 100th episode I talk about Tiny Tina’s Wonderlands, a shoot-and-loot video game based on the Borderlands franchise, go on a solitary, geeky retreat to work on RPG and podcast projects, and contemplate the golden age of online role-playing games.
- Radio Active’s 100th Episode
- It finally happened – Radio Active hit episode 100!
- The first episode launched on March 14, 2005
- That was 18 years ago. Heck, I didn’t even have two kids when this launched (Star Girl was 2; NeutronLad was still a year away).
- Feels good to finally hit this milestone, so many years later.
- Will it get to 200? Time will tell.
- Tiny Tina’s Wonderlands
- A Dungeons & Dragons-inspired spinoff to the Borderlands franchise.
- Same basic mechanics (guns, lots of guns) with fantasy trappings as Tiny Tina runs you through her Bunkers and Badasses campaign.
- There are some new mechanics – spells instead of grenades and a variety of melee weapons.
- Plus a bunch of fantasy-inspired classes – e.g. Spellshot, Spore Warden, Stabbomancer, Graveborn
- If you like guns and loot, then this is for you. Take your brain off the hook and blow stuff up.
- And hopefully, I’ll get to play it online – the game is cross-platform, so it’s possible to play with folks on PCs, Xboxes, and PlayStations.
- A Geeky Retreat
- After dropping my daughter off at college in January, I went to my in-law’s lake house and hung out for a few days by myself (well, Hank was there).
- Spent three days working on geeky projects
- Recording episodes of Radio Active
- Prepping for a Cyberpunk RED campaign
- Prepping for a new Dungeons & Dragons campaign
- Watching movies
- Reading comic books
- Staying up as late as I want and sleeping in as long as I want
- (though I didn’t go totally crazy; I generally got to bed between 11 p.m. and 1 a.m.)
- Great way to reset my brain after a stressful fall.
Golden Age of Online RPGs
A Golden Age amidst the Pandemic
- COVID-19 is terrible. The impact of the pandemic on the world, our country, and my community was also terrible.
- There have been a few upsides … and one of them has been role-playing games.
- During the pandemic, fewer kid activities meant more time to game online. And that meant reconnecting with old friends and making new ones.
- After the pandemic … I’ve got a kid in college and many of my kid-related obligations are winding down. I stayed in touch with my online gaming friends, and we’re contemplating new games.
- As a result, I’m playing more RPGs – and more different kinds of RPGs – than I have since the early 2000s.
- Brindlewood Bay
- Army Corps of Engineers: Special Operations (Fate)
- Tales from the Loop
- Scum and Villainy
- GURPS Fast & Furious (GURPS Lite, alternate Wednesday)
- Chroniclers (D&D, Sundays)
- Scales of Truth (D&D, alternate Wednesday)
- Star Wars: The Old Republic (a home-grown D&D 5e/Saga Edition mash-up)
- Cyberpunk RED @ Lair of Secrets (Thursdays)
- Elemental Apocalypse with the Blackrazor Guild (Sundays)
What works with online games
- Anyone, anywhere can play.
What doesn’t work with online games
- The downside to anyone, anywhere is that time zones are hard.
- Yet another online meeting. Even if this one has dice.
- Email: firstname.lastname@example.org
- Twitter: http://www.twitter.com/nuketownsf
- Facebook: http://www.facebook.com/nuketownsf
- Dice.camp: http://dice.camp/@NukeHavoc
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