When Pennsylvania went to full-on “stay at home” to combat the spread of the novel coronavirus, my gaming group went fully online. We put our Saltmarsh campaign on hold and launched a new Star Wars campaign using the Saga Edition[…]
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When Pennsylvania went to full-on “stay at home” to combat the spread of the novel coronavirus, my gaming group went fully online. We put our Saltmarsh campaign on hold and launched a new Star Wars campaign using the Saga Edition[…]
Read moreStar Wars. I’d love to run the legacy follow-up to our Shadows of the Force campaign. Set in the Dark Times following the Mandalorian Wars, it would feature the descendants of our earlier campaign struggling to survive after the collapse of the Jedi[…]
Read moreIt varies greatly based on the game we are playing and the campaign I’m running. Typically at the start of a campaign I’ll set out to find art that either matches my vision or helps inspire me. This is particularly[…]
Read moreIt’s been an exceedingly long day at work and home, so to avoid falling behind on #RPGaDay2018, I’m going to point to a blog post I wrote about the life and times of the Aeon Harrier, one of the signature starships from[…]
Read moreBy getting the players and their characters emotionally invested in the world … and then leveraging that investment. Both of my RPG entries for #RPGaDay2018 — “Most memorable NPC” and “Favorite recurring NPC” — used this technique. Damocles Everton worked because[…]
Read moreMy answer today is very different from my answer 20 years ago. There was a time when I loved a good, crunchy RPG, with a ton of splat books and optional rules (in short, Dungeons & Dragons 3.x). Implicit in[…]
Read moreWhile revisiting the past as part of November’s RPG Carnival, I realized that Nuketown’s Game Day column debuted February 2007. I was stunned to realize I’d been writing it for over a decade, and that I’d written 110 entries in the series. That[…]
Read more“Rethinking Encounters” is the theme of February 2017’s RPG Blog Carnival, hosted by Table Top Terrors. It’s something I’ve contemplated a lot over the last few years as my gaming group returned to playing Dungeons & Dragons and I struggled to[…]
Read moreScavenger’s Guide to Droids is the definitive droid source book for Star Wars: Saga Edition, introducing a new chassis-based system for creating droids, a new streamlined “protocol” format that lets players run droids as equipment rather than NPCs, new droid manufacturing traits and personality quirks and a 96 page codex containing dozens of droids.
Read moreBasing a source book on a video game can be a risky business, particularly when that game is an uneven, occasionally gimmicky shooter like The Force Unleashed video game. You run the risk of alienating diehard Star Wars fans who scoff at the idea of Vader having a hidden student, while at the same time running out of content because of the game’s lack of depth. Fortunately The Force Unleashed Campaign Guide avoids all of this.
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