The campaign pitted the heroes against a pirate fleet and a resurgent Sith threat (of course).
It was a great time to be a Star Wars RPG player, with new sourcebooks being released regularly and Wizards of the Coast experimenting with different design elements (backgrounds, species traits, skill challenges, etc.)
It got to be unwieldy by the end; with so many books, and no digital character created, there was a lot to keep track of. Finding stuff could also be challenging and it could suffer from slow downs like it’s D&D 3.x cousins.
As a result, when we started playing Star Wars again earlier this year, we went with a D&D 5e-based homebrew. It’s heavily inspired by Saga Edition but features the streamlined skills system, feats, and class structures of 5e.
Still … I miss Saga Edition. It’ll always have a place of honor on my game shelf.
- This post is part of the RPG a Day 2023 event. Catch up on Nuketown’s posts via the project page and learn more about the event at its community page on Facebook.
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My Star Wars: Saga Edition collection. Credit: Ken Newquist