Infinity Storm, my Mutants & Masterminds 2nd Edition campaign, ran from mid-2007 through early 2008. Featuring eight issues (aka episodes), it’s notable for being the first superheroes game I ever ran and featuring the first in-character blog I ever wrote. A dozen years later, the campaign still stays with me, despite its relatively short run. Two things stand out: … Read more
Everyone keeps things. Some people keep a lot of things … and, as we learned from Fight Club, the stuff we own ends up owning us. While I’m far from a minimalist, I do think it’s possible to keep too much stuff, and it’s good to be mindful about what you keep, and what you throw … Read more
Imagination + good rules + group buy-in. Those are the elements that fueled our longest running games, even if the campaigns the RPGs were powering jumped from ruleset to ruleset. Our Blackrazor Guild campaign, now in its second decade, has seen numerous prequels, sequels, and spin-offs. It’s been run using Dungeons & Dragons 2nd Edition, … Read more
My answer today is very different from my answer 20 years ago. There was a time when I loved a good, crunchy RPG, with a ton of splat books and optional rules (in short, Dungeons & Dragons 3.x). Implicit in the crunchiness was a love of customization and the flexibility that came with it. Now … Read more
- Freedom City Atlas: Pyramid Plaza
- Green Ronin
- 10 pages
- $4.95 (PDF)
- Buy it at RPGNow.com
Superheroes need tall buildings to leap in a single bound … not to mention needing them to serve as backdrops for battles, penthouse homes for their mild-mannered millionaire personas, and possibly even secret lairs.
Freedom City’s Pyramid Plaza offers almost all this, and its entry in the Freedom City Atlas provides everything GMs need to incorporate it into their Mutants & Masterminds games.
The heroes of Freedom City will once again take to the skies tonight as my gaming group returns to our Infinity Storm campaign for Mutants & Masterminds. Player schedules — both mine and the groups — have played havoc with the campaign, and as a result the campaign’s been on something of a hiatus since … Read more
I didn’t have enough time for a full-fledged Game Day column this week, so here are some random thoughts relating to Mutants & Masterminds inspired by Friday’s session. The new Infinity Storm blog is coming along nicely. I’ve got an HTML mock-up mostly working in Safari and Firefox; Internet Explorer still has issues (but really, … Read more
It’s been a while since my last Game Day column, partly because of a crazy amount of work at home and job, but also because I haven’t been gaming as much as I’d like – I’ve missed two sessions in the last month, and will miss another next month. Haphazard schedule aside, my Mutants & … Read more
I missed out on gaming last week, which makes me overly eager to throw some dice tonight. We’ll eschewing our normal role-playing campaigns in favor of a a round of the most excellent board game Arkham Horror, this time with the very cool-looking expansion, The King in Yellow. We have one, maybe two role-playing sessions … Read more
Atlas stood crouched on the launch pad, his arms holding up the bulky form of a $250 million, 1.5 ton communications satellite. He shifted the weight easily, adjusting his grip on the titanium handholds mounted on the satellite’s protective shroud, then spoke softly into his headset. “Launch Control, this is Atlas. Ready for orbital insertion.” … Read more