“Good game.” I can’t point to one particular compliment that stands out from all the others, but any time we have a great session and someone goes out of their way to say “good game”, I appreciate it. A great[…]
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“Good game.” I can’t point to one particular compliment that stands out from all the others, but any time we have a great session and someone goes out of their way to say “good game”, I appreciate it. A great[…]
Read moreI’m contemplating a return to lunchtime gaming. It’s been on hiatus for quite a while do to an overwhelming lack of time, but I miss it and so do the rest of the Gamer Working Group. As a brief re-cap, the[…]
Read moreImagination + good rules + group buy-in. Those are the elements that fueled our longest running games, even if the campaigns the RPGs were powering jumped from ruleset to ruleset. Our Blackrazor Guild campaign, now in its second decade, has[…]
Read moreThe thing I love most about role-playing games is how they force my brain into creative, collaborative, and improvisational modes. RPGs in all of their forms are dynamic. The constantly changing circumstances forces players to think on their feet. While[…]
Read more“Occult Mysteries and Magic”, is topic of the May 2017 RPG Blog Carnival. Although my gaming group has been playing Dungeons & Dragons for decades, a game that has magic as one of its corner stones, we rarely delved into[…]
Read moreChristmas Vacation is finally here. After long days and longer nights of working to make sure everything got done before I left the office, it’s Christmas Eve, the college is closed, and I think I can relax. I’m off from December 24 through January 4, and we’ve got all manner of family fun planned, including watching Guardians of the Galaxy with my parents (something the kids are eager to do) and some family skiing (which I’m eager to do).
Read moreSummer is winding down, which means the chances that my gaming group will have a full gaming session are going up. This week saw six of us get together to continue our Weird Pulp campaign, which had been stalled since June.
Read moreI’ve been creating campaign websites for most of the Blackrazor Guild websites since 1996. We have an extensive wiki for our Greyhawk campaign and experimented with blogs for our Mutants & Masterminds and Star Wars campaigns. Blogs had been difficult[…]
Read moreAfter a successful playtest of Savage Worlds, my gaming group — the Blackrazor Guild — decided to launch a short-to-mid-range Weird Pulp campaign. The campaign began in early Spring 2014, and we’re expecting it to run through at least Summer 2014.
Read moreThis month’s RPG Blog Carnival topic is “Transitions”, and it’s particularly appropriate for my group in 2014.
One of our players just took a job out of state and another welcomed his third child into the world. We’ve just started a Savage Worlds playtest, which might lead to our first non-d20 campaign … ever. Dungeons & Drgaons 5th Edition is looming over August, and I expect we’ll at least do a playtest once it’s released.
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