Achtung! Cthulhu Kickstarter

A few years ago I picked up Weird War II by Pinnacle Entertainment Group to supplement my The Day After Ragnarok book with World War II Savage Worlds rules. The rules were fine — it helped with the demolitions skill and gave me access to an armory of guns and vehicles — but just wasn’t weird enough for my taste. The history of the weird war was pretty much the same as the history of our war; the weirdness was at the edges and never infected the larger narrative in the way that, say, Delta Green did.

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