Game Day: Of Death and Polearms

Cover art from the D&D 5th Edition Player's Handbook. Credit: Wizards of the Coast

After a few months of talking about the game, my monthly Saturday gaming group decided to give D&D 5th Edition a try. Rather than run a playtest campaign) like the Blackrazors, our dungeon master is running us through a series of combat encounters at different levels. This lets everyone get a feel for the combat-centric … Read more

Game Day: Numenera Likes and Dislikes

A crystal-like monolith hovers over a river valley.

I’ve played through the first Numenra adventure as a player with my Sunday group, and we’ve just launched into our second full-blown adventure. Meanwhile I’m prepping to run the same introductory adventure for my lunchtime group. I’ve played Numenera enough to know I like it … but I don’t love it.

The Ruins of New York: Playtest Notes

“The Ruins of New York” is a 4-hour one-shot adventure written for Ken Hite’s The Day After Ragnarok, a Savage Worlds campaign setting published by Atomic Overmind Press. I’ll be running this event at MEPACon Fall 2009, and since it’s been a while since I ran Savage Worlds, I decided to do a playtest with … Read more

Wander into a Wilderness of Mirrors

Wilderness of Mirrors by John Wick 17 pages MSRP: $5.00 Buy it from Indie Press Revolution A few years ago I ran a short-lived Spycraft 1.0 PBEM campaign. It barely made it out of the briefing stage, ultimately succumbing to the asynchronous maladies that doom most play-by-email games. The campaign lived on in the back … Read more

Star Wars: Saga Edition – Annotated Playtest #2

Star Wars-themed miniatures face off on a desert-colored battle map. A Saga Edition rulebook appears to the lefthand side.

Our Dawn on Zebulon prelude campaign for Star Wars: Saga Edition hit Episode II last night, and I think to say we’ve hit our stride. Even with two new players joining the session with no Saga experience, our second game went as well as the first. Unlike our initial game, which focused on three Jedi … Read more

Asgard Project: High-level D&D 3.5 Playtest

Rather than just complain about how difficult high level combat is in D&D 3.5, my gaming group’s decided to do something about it. We’ve created a playtest group who’s willing to put in the extra effort it takes to play a high level game … and to figure out what, if anything, we can do … Read more