RPG a Day 2023 – Game You Wish You Owned

A man armed with a submachine gun and a knife faces off against a giant snake.

The games I wished I owned are the announced, but never published, supplements for The Day After Ragnorak. I loved Ken Hite’s “Conan the Barbarian: 1948” setting when it came out in 2009 (a tagline I stole from an RPGnet review at the time; it’s accurate). The basic setup is that in the waning days … Read more

Dicember 2017, Day 1: The Ragnorak Dice

A variety of different kinds of polyhedral dice.

Tales of a GM is running the 12 Days of Dicember, a project dedicated to dice in all their randomized glory. The question for the first day of Dicember is “Which is your favorite set of dice?” For me, it’s my Ragnarok dice. I bought these Chessex dice at MEPACON 2010 for my The Day after Ragnarok lunchtime campaign. The smokey … Read more

New Releases Bolster The Day After Ragnarok

The apocalypse is back on. Ken Hite’s The Day After Ragnarok is a campaign setting for Savage Worlds and Hero System that in which the Nazis’ managed to summon the Midgard Serpent in the waning days of World War II, only to see the Americans slay it with a nuclear bomb. The original campaign book, … Read more

MEPACon Fall 2010 Wrap-up

Black and grey dice with red numbers sit on top of role-playing game source books.

Another MEPACon has come and gone, taking with it two weeks of frantic game preparation and 12 hours of actual play. The convention was held in Clarks Summit, near Scranton Pa. on November 12-14 and looked to have the typical attendance of 100 gamers playing a mix of board games, organized play, and one-shot RPGs. … Read more

MEPACon Fall 2010 Events: Star Wars, Ragnarok, and Pathfinder

The villains of the Legacy era.

My events for MEPACon Fall 2010 are up and ready for registration on Warhorn. The convention is being held Friday, 11/12/10 through Sunday, 11/14/10 at the Ramada Clarks Summit in Clarks Summit, PA. I’ll be running three events — “Catch and Release” (Star Wars: Saga Edition), “The Champions of New York” (The Day After Ragnarok), … Read more

The Ruins of New York: Jason Freewalker

 The Day After RagnarokJason Freewalker is a second-generation lawman, his father having become a Texas Ranger just after Serpentfall. In the early days after Serpentfall, he rode with his father, battling scaly monsters crawled out of the Rio Grande to drink the blood of children and the Serpent cults arose from the Gulf looking to spawn realms of madness.

He’s been riding and shooting since he could walk, and he’s wanted nothing more or less than to walk in his father’s footsteps. Tragically, he’s done just that; the year he became a Ranger, his father died at his side, fighting an infestation of ghouls in Houston. He now proudly wields his father’s gun – a pearl-inlaid, silver-gilded Colt .45 – and wears his steel-toed, Serpent-skinned boots (their skin being about the only good thing to come out of those Fallspawn).

The Ruins of New York: Ollivander Ellis

In another life, Ollivander Ellis might have been a physicist or astronomer, but instead he grew up in the world of the Serpentfall. It’s lead him to dedicate his life to understanding its arcane secrets … and fighting them when they’re unleashed upon the world. He’s battled latter-day Nazi mystics in Argentina, negotiated with the … Read more

The Ruins of New York: Coromir

Coromir is a modern barbarian. Born outside of Pittsburgh, as a teenager his family was slaughtered by the Black River Cult. He barely escaped the culling, and spent the next few years living on his own in the wilderness of western Pennsylvania. He swore an oath to avenge his family’s death, and when he was 19, he succeeded in finding and killing the naga behind the cult.

His desire for revenge was not sated however, and rather than return to civilization, he pledge his life to hunting abominations. His travels have taken him throughout the ruins of the United States. He has been consistently disappointed with the people he’s found there, cowardly, manipulative bastards all too eager to pay someone else to solve their problems, obsessed with returning to the Old Ways. As though technology can save them. As though a gun can help you when you’ve used up the last of your precious bullets.

He’s taken their silver and beer … but he’s refused to live with them.