Major Simon Cartwright is a globetrotting spy who’s traveled to all the surviving major cities in the world … as well as most of the ruined ones. He’s a debonair spy, one who revels in the glamorous aspects of the world of espionage: fast cars, high stake gambling and beautiful women.
At the same time though, he also loves the thrill of the mission. Be it smuggling Russian ophi-tech plans out of Hong Kong or extracting a double agent from beyond the Serpent Wall, he finds the challenge of pulling off the impossible exhilarating.
While Cartwright has spent much of his professional life adventuring on his own, in recent years he’s come to appreciate the value of working with a team. As such, he puts his insights and experience to good use in making sure his fellow agents get out alive. That said, he’s not an arrogant commander – he listens to what his colleagues have to say, and works with them to come up with an appropriate plan. It’s just that when that plan inevitably falls apart, he’s got the skill — and the experience – to pull it back together again.
Background: Nationality: British, Concept: Debonair Spy, Inspiration: Bond. James Bond.
Attributes Agility d8, Smarts d6, Strength d6, Spirit d8, Vigor d6; Charisma: +2, Pace: 6″, Parry: 6, Toughness: 5, Bennies: 4
Skills Driving (Agi) d6, Fighting (Agi) d8, Gambling (Sma) d6, Guts (Spi) d6, Persuasion (Spi) d6+2, Notice( Sma) d6, Shooting (Agi) d10, Stealth(Agi) d6
Hindrances: Code of Honor (major), Vengeful (minor)
Edges: Charismatic, Luck, Common Bond, Deadshot
Weapons: Walther PPX Range: 12/24/48, Dmg: 2d6+1, RoF: 1, Shots: 7, Special: AP 1, Semi-Auto; Knife Str+d4s
Equipment: 20 gold coins, diving watch, 28 rounds of ammunition, pocket knife, deck of cards