Game Day: Campaign’s End

A close-up picture of racked and broken earth.

Broken Land, my lunchtime D&D 5th edition campaign, is ending. Begin in 2015 and consisting of 25 1-hour episodes, the campaign is about to hit it’s finale. It’s a strange sensation. I’ve run a lot of campaigns over the years, but there aren’t a lot of them that have had a true finale. Gone on … Read more

Game Day: One Shot Death Trap

A god reaches out to coach an adventurer inside the hidden shrine.

The Hidden Shrine of Tamoachan is an Old School death trap of a dungeon. Originally released as a tournament module at Origins in 1979, the adventure was subsequently published as a module for Advanced Dungeons & Dragons. In 2017 it was updated to D&D 5th Edition and released as part of the Tales from the … Read more

#RPGaDay2017

Several RPG books fanned out across a table.

RPG-a-Day is an annual event in which bloggers spend a month talking about different aspects of role-playing games. Rather than spread this out over several blog posts, I’ve rolled up my entries into one mega-post. Day 1: What published RPG do you wish you were playing right now? Dungeon World (or one of the other … Read more

The Lost Continents and Ancient Magic of Weird Pulp

A map of the lost continent of Mu, indicating that it is in the Pacific Ocean.

“Occult Mysteries and Magic”, is topic of the May 2017 RPG Blog Carnival. Although my gaming group has been playing Dungeons & Dragons for decades, a game that has magic as one of its corner stones, we rarely delved into mysteries of the arcane. To be sure, there was ancient magic hidden in Greyhawk’s history, … Read more

Into the Obsidian Maze

A sprawling map of a dungeon; orange and yellow areas represent rooms and corridors; black represents the walls/mountain.

April 2017’s RPG Carnival topic is “Carnival of Megadungeons!”, during which the gaming blogosphere looked at this staple of fantasy (and occasionally science fiction) role-playing games. I suspect most gaming groups of a certain age have a megadungeon that they call their own — it’s a trope of Dungeons & Dragos that calls to us like dragons … Read more

Game Day: MEPACon Spring 2017

A close-up shot of blue-grey polyhedral dice on a Shadowrun character sheet.

MEPACon is northeast Pennsylvania’s regional gaming convention and it’s one of the go-to conventions for my gaming group. It’s an event I always add to my calendar, but it also has a tendency to get removed because of family and work commitments. I really need to stop doing that. The convention is great for my … Read more

Rethinking Encounters and Defeating the Routine

Green and grey dice rest on a page from Volo's Guide to Monsters

“Rethinking Encounters” is the theme of February 2017’s RPG Blog Carnival, hosted by Table Top Terrors. It’s something I’ve contemplated a lot over the last few years as my gaming group returned to playing Dungeons & Dragons and I struggled to come up with thoughtful and interesting fantasy encounters. That’s because for most of the Blackrazor … Read more

Nuke(m)Con 2016

Plastic miniatures of the frog-like monsters known as slaadi stand on a battlemap. In the background can be seen several figures representing player characters.

Nuke(m)Con. It’s my gaming group’s homegrown convention which was first held in 2004 as an alternative to going to GenCon. It’s schedule was never formally defined, but for a while we had an every-other-year schedule going with conventions in 2006, 2008, and 2012. Then came the convention drought. It wasn’t for a lack of trying … Read more

Game Day: Dragonborn of the Wilderlands

A red-scaled dragonborn charges toward the viewer.

In prepping for my Saturday group’s D&D 5e playtest I created a dragonborn paladin of Bahamut named Bharosh Goldenscales. The group has been adventuring in the Wilderlands of High Fantasy and although this is mostly a mechanical playtest, I couldn’t resist building out a backstory. That meant figuring out how the dragonborn might fit into … Read more

Game Day: Of Death and Polearms

Cover art from the D&D 5th Edition Player's Handbook. Credit: Wizards of the Coast

After a few months of talking about the game, my monthly Saturday gaming group decided to give D&D 5th Edition a try. Rather than run a playtest campaign) like the Blackrazors, our dungeon master is running us through a series of combat encounters at different levels. This lets everyone get a feel for the combat-centric … Read more