RPG-a-Day is an annual event in which bloggers spend a month talking about different aspects of role-playing games. Rather than spread this out over several blog posts, I’ve rolled up my entries into one mega-post. Day 1: What published RPG[…]Read more
Battlestar Galactica: The Plan/Razor is a 19-track album including music from two of BSG’s standalone movies. Razor looks at Admiral Adama’s early days as a fighter pilot named Husker, as well as the dark path that led to the Battlestar Pegasus after escaping the carnage of the Cylon sneak attack.Read more
The Gates of Hell [pdf] is a one-shot scenario for the Battlestar Galactica Role-playing Game by Margaret Weis Games. I wrote it for my gaming group’s playtest of the game, which I used as the basis for my subsequent reviews at[…]Read more
Recently Chris Youngs at Wizards of the Coast wrote an editorial pointing out that people can role-play in D&D 4th Edition just fine without any rules actually governing said role-playing:
Fourth edition doesn’t include some of the mundane mechanical elements of character building that 3rd Edition did. For example, certain skills (I’m looking at you Craft and Profession) enabled a player to feel like his character had some sort of grounding in the “real world” of the campaign. Odds were good that you never made a Craft or Profession check in your game, but having ranks in that skill made you feel connected to your character’s background. In 4th Edition, those skills are gone. Why? Because we feel like a character’s statistics don’t represent the absolute truth of a character’s story. That’s right — one of the reasons those skills (and other such elements from other editions) are gone is that we felt they hindered roleplaying.
This elicited some “Hear! Hear!”-style posts from gaming blogs:Read more
My gaming group’s making a concerted effort to attend MEPACon this fall. The northeastern Pennsylvania game convention is being held November 13-15 in Scranton, PA (exactly where hasn’t been determined yet).
We decided to attend in force while we were at Origins, and it occured to us (well, first Bob, then the rest of us) that MepaCon was an awesome opportunity to run the games we always want to play, but never get a chance. Possible events being kicked around the group right now include a Justice Society of America superheroes game, Stargate SG-1 and G.I. Joe (all powered by Mutants & Masterminds). On the board and card game front, we’re looking at Space Hulk, Race for the Galaxy, and Risk 2210.Read more
Since I mentioned last week that I thought the RPG blogging community should do more reviews, I thought it might be a good idea to follow-up on that and see what’s available this week. It turns out it’s a good[…]Read more
It’s no secret to my gaming group that I’m getting burned out playing Dungeons & Dragons. I’ve wanted to try something new for years now, but as D&D 3.5’s variant rules (and even core rules) have proliferated with its end-of-edition[…]Read more
Martin Rayla has a great thread over on Treasure Tables about using music in your game. He’s not talking just about having something going on in the background, but also crafting a soundtrack that matches the expected actions, fights and[…]Read more
The Hellion-class heavy cruiser Cerberus took flight Friday night as my gaming group put the Battlestar Galactica RPG through its paces. As I wrote in my earlier Game Day column, the players took on the role of members of the[…]Read more
The new Battlestar Galactica RPG was a long time coming, and for a while, it seemed as legendary (and as likely to be found) as Earth is in the television series. But Margaret Weis Productions was selling the game at[…]Read more