Game Day: The Great Campaign Purge of 2020

Everyone keeps things. Some people keep a lot of things … and, as we learned from Fight Club, the stuff we own ends up owning us. While I’m far from a minimalist, I do think it’s possible to keep too much stuff, and it’s good to be mindful about what you keep, and what you throw … Read more

Blogworthy: Strange Worlds, Racing to Stay Alive, Ancient Stars, Dyslexia D&D, Camping, The Matrix as a Trans Metaphor

‘Star Trek: Strange New Worlds’ Returning To Planet-Of-The-Week Stories & TOS Optimism, Says Alex Kurtzman – Yes, please! Invisible rogue planets without stars? NASA’s new space telescope could find hundreds of them – Speaking of strange new worlds, NASA is looking for some. Racing to Stay Alive – When I run, I just run. I don’t give a … Read more

Backing ZineQuest 2

ZineQuest 2 is Kickstarter’s now-annual homage to the handcrafted print zines of yesteryear. As someone who crafted a print zine with my friends using my Commodore 64 and a dot matrix printer, I have a lot of love for the idea. For those who never experienced them, zines are fan-produced publications dedicated to any number of … Read more

Weather in RPGs – Advice, Generators, and Tables

An example of weather in RPGs - lightning strikes down from clouds over the ocean. Darkened land can be seen to the right.

Bad snow storms and extreme weather scuttled many a Game Day over the years. They throw our RPG gaming lives into chaos, and while being able to fall back to Roll20 can help the game go on … it’s useless when it comes to shoveling snow or bailing out the basement. Just as a Nor’easter … Read more

Blogworthy: Digital Archeology, Dinosaurs, Phantom Pokemon, D&D Settings, Dragon Heist

A digital rendering of indiana jones stands with his back to the viewer, surveying some pyramids in the desert.

The Digital Archaeologists: How GOG.com Rescues Games From The Dustbin Of History: The modern age spawned thousands of video games, but as technology advanced and companies failed, many of these games were lost. GOG.com looks to find them. Game Informer recounts GOG.com’s decade-long quest to refurbish ancient games for modern platforms and secure the rights to said games … Read more

Radio Active #92: Back from the Break

A view from the top of a ski sloop. The hills of Pennsylvania can be seen in the distance.

It took a year, but I’m back! On this episode of Nuketown Radio Active, the Broken Ankle Saga comes to an end as the Outdoor Geek ventures into the Pennsylvania wilderness for some winter-time camping. Back in the warmer confines of the Game Room, I’ve got a ton of new role-playing games that I’m looking … Read more

Game Day: Embrace the Megadungeon

Dungeon maps

In 2008 I wrote, “Beware the Megadungeon”, a post about delving into depths of the sprawling deathtraps known as megadungeons. At the time, the Blackrazor Guild was just coming off of a prolonged — and frustrating — foray into the legendary ruins of Maure Castle. What started off as a fun side adventure turned into a … Read more

Blogworthy – Spell Names, Failing Spectacularly, Organizing D&D, Savage Star Frontiers

A knight charges out of a dungeon, running down monstrous enemies as he does so.

The many names of spells and how to change them: Tenser’s Floating Disc. Bigby’s Crushing Hand. Mordenkainen’s Mansion. Named spells defined Dungeons & Dragons from its earliest days while hinting at a greater world. Jeremiah McCoy talks about how to bring the magic of such signature arcana to your campaign. If You’re Gonna Fail, Fail Spectacularly: Troy Taylor talks about … Read more

Game Day: Closing the Frontier

A close up view of dice sitting on a pair of character sheets.

After four years, 53 episodes, and over 200 hours of gaming, we closed the book on our Obsidian Frontier campaign for Dungeons & Dragons 5th Edition. Begun as one of two playtest campaigns for 5th Edition, we had so much fun with the campaign — and the game — that we transitioned from “playtest” to “ongoing” campaign … Read more

The Refuge of Durak

A series of stone walls, with archways leading onward.

The Refuge of Durak is a pocket dimension that served as an oasis of law for the planar explorer known as Durak the Rigid. An archmage and planar explorer, Durak held to his moral code in any situation, steadfastly embracing his ideals even in the face of absolute chaos. Durak the Rigid’s home — the alternative material … Read more