Artists Creates Floating Worlds In Test Tubes – Rosa de Jong creates tiny models of buildings, trees, and geographic features that float on sculpted, rocky islands in a test tube. Think Avatar’s floating islands meets the traditional ship-in-a-bottle models. Greyhawk CY 576 by Anna[…]Read more
10 Intriguing Star Wars Details We Learned From The Rise of Skywalker’s Visual Dictionary – There are a lot of interesting tidbits in here, but the strangest one is the decision by Lucasfilm to drop the Before/After Battle of Yavin[…]Read more
The many names of spells and how to change them: Tenser’s Floating Disc. Bigby’s Crushing Hand. Mordenkainen’s Mansion. Named spells defined Dungeons & Dragons from its earliest days while hinting at a greater world. Jeremiah McCoy talks about how to bring the magic of[…]Read more
The first role-playing game I ever played was Dungeons & Dragons. The second was Star Frontiers. Saying I “played” Star Frontiers is something of a stretch; I game mastered one or two sessions in 8th grade and that was pretty much it. Except … it was much more than that. Star Frontiers grabbed the world-building part of my brain, and wouldn’t let go. I created the Starrior star system, and populated it with the benevolent megacorp known as Astro Mining & Freighting (or simply AMF). I detailed the vast starfleets of the United Planetary Federation and the smaller – yet still formidable – Starrior Milita.
I filled a three-ring binder background information, fleet configurations, and star maps that depicted the growing Starrior Republic which – looking back – was a sort of proto free market republic dedicated to fighting the threats that the UPF was too cowardly to engage (namely the vile Sathar invaders).Read more