It’s been a little over a year since my gaming groups started playing D&D 5th Edition. We began with the D&D Basic Rules when they were released in July 2014 and quickly moved to the core rules (Player’s Handbook, Dungeon[…]Read more
Five years ago, I wrote about the dangers of the mega dungeon. Now my group has returned to Dungeons & Dragons, and I’m contemplating the role of dungeons in the campaign. Time has shown that the folks in my group[…]Read more
I played D&D at GenCon, got in a few play tests with my regular group, and bought the three corebooks: the Players Handbook, Monster Manual, and Dungeon Master’s Guide. As I write this, my Sunday gaming group is playing D&D again for the first time since 2008. My lunchtime group is playing it.Read more
My lunchtime game is back on. After a six-month hiatus we’ve returned to our once-a-week, one-hour sessions, this time powered by Dungeons & Dragons 5th Edition.
Preparation is essential for the games. We play at a co-worker’s house, and I have to bring everything I need with me. With only 60 minutes I can’t be spending time fumbling around for dice, index cards, pens or any of the other essentials that I take for granted when gaming at home.Read more
I’m back from GenCon 2014. As always it was an exhausting-but-fun four days of gaming, preceded by a few days visiting with my wife’s relatives relatives in southern and central Indiana. Adventuring with D&D 5th Edition My Dungeons & Dragons[…]Read more
After seven years away, I’m going back to GenCon. It’s been far too long since I was last there, and even longer since the late 1990s when GenCon was an annual pilgrimage for my gaming group. I’m looking forward to going back.Read more
Mike Mearls talks about the concept of a one-hour D&D game in his latest Legends & Lore post. The goal here isn’t to boil all D&D games down to 1-hour, but rather to benchmark what you can actually do in[…]Read more