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"Goodbye, Jean-Luc, I'm gonna miss you. You had such potential. But then again, all good things must come to an end."
- Q, Star Trek: TNG

Game Day

Game Day: Dragonborn of the Wilderlands

by Ken Newquist / October 9, 2016

In prepping for my Saturday group's D&D 5e playtest I created a dragonborn paladin of Bahamut named Bharosh Goldenscales.

The group has been adventuring in the Wilderlands of High Fantasy and although this is mostly a mechanical playtest, I couldn't resist building out a backstory. That meant figuring out how the dragonborn might fit into one of D&D's oldest campaign settings.

Game Day: Of Death and Polearms

by Ken Newquist / September 25, 2016

After a few months of talking about the game, my monthly Saturday gaming group decided to give D&D 5th Edition a try. Rather than run a playtest campaign like the Blackrazors, our dungeon master is running us through a series of combat encounters at different levels. This lets everyone get a feel for the combat-centric rules and helps the DM get experience with encounter design.

Game Day: Updates from the Frontier

by Ken Newquist / September 18, 2016

It's a funny thing to sit down to write your next adventure in a campaign and realize that somewhere along the line it went from "campaign" to "long-running campaign".

That's what happened with Obsidian Frontier, a sandbox-style campaign set in the World of Greyhawk. We launched it as a playtest campaign for D&D 5th Edition in October 2014. Two years and thirty-four sessions later, the playtest is still running, and the campaign's still going.

Game Day: Back to the Borderlands

by Ken Newquist / September 11, 2016

As I wrote last week, the Blackrazors and their children will be running through the venerable module B2: The Keep on the Borderlands as part of our D&D Kids campaign. We're playing D&D 5th Edition, and are running a version of the module updated for that edition.

Game Day: The Next Generation

by Ken Newquist / September 4, 2016

The next generation of Blackrazor Guilders have strapped on their fathers' swords, sat down at the gaming table, and begun slinging dice. We have three kids (two boys, one girl) in the immediate group who want to play, and we have two of my son's friends (both boys) who are also eager to start casting spells and slaying monsters.

Game Day: Contemplating the Mini Dungeon

by Ken Newquist / December 28, 2014

Five years ago, I wrote about the dangers of the mega dungeon. Now my group has returned to Dungeons & Dragons, and I'm contemplating the role of dungeons in the campaign. Time has shown that the folks in my group aren't big fans of mega dungeons, but I think we still enjoy the challenge of subterranean complexes ... we just don't want to get trapped there.

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