Classic Battletech is an old favorite of my gaming group. A few years ago we flirted with the idea of a Battletech campaign using a variety of possible rules (Battletech A Time of War, Risus, Savage Worlds) but it never quite took off Instead most of our games have been one-shots at Nuke(m)Con or on game nights when we failed to reach critical mass for one of our RPG campaigns.
In prepping for my Saturday group's D&D 5e playtest I created a dragonborn paladin of Bahamut named Bharosh Goldenscales.
The group has been adventuring in the Wilderlands of High Fantasy and although this is mostly a mechanical playtest, I couldn't resist building out a backstory. That meant figuring out how the dragonborn might fit into one of D&D's oldest campaign settings.
After a few months of talking about the game, my monthly Saturday gaming group decided to give D&D 5th Edition a try. Rather than run a playtest campaign like the Blackrazors, our dungeon master is running us through a series of combat encounters at different levels. This lets everyone get a feel for the combat-centric rules and helps the DM get experience with encounter design.
It's a funny thing to sit down to write your next adventure in a campaign and realize that somewhere along the line it went from "campaign" to "long-running campaign".
That's what happened with Obsidian Frontier, a sandbox-style campaign set in the World of Greyhawk. We launched it as a playtest campaign for D&D 5th Edition in October 2014. Two years and thirty-four sessions later, the playtest is still running, and the campaign's still going.
As I wrote last week, the Blackrazors and their children will be running through the venerable module B2: The Keep on the Borderlands as part of our D&D Kids campaign. We're playing D&D 5th Edition, and are running a version of the module updated for that edition.
The next generation of Blackrazor Guilders have strapped on their fathers' swords, sat down at the gaming table, and begun slinging dice. We have three kids (two boys, one girl) in the immediate group who want to play, and we have two of my son's friends (both boys) who are also eager to start casting spells and slaying monsters.
Star Wars: Saga Edition is back ... at least with the Blackrazors. Our original Saga Edition run took place from 2008-2011 during the dark days of the Edition Wars. Turned off by 4e, burned out on 3e, we turned to a system that offered the crunchiness we enjoyed with a campaign setting we loved.
I finally knocked one of the items off my RPG bucket list: "Play Eclipse Phase".
My gaming group has been kicking around ideas for an alternate game we can run when we're not playing D&D and Eclipse Phase is a game that two of us had wanted to play for a while.
This winter's never-ending parade of Northeastern snowstorms has played havoc with two things in my life: skiing and gaming. The storms marched through the region with exhausting regularity on Sundays and Mondays, spoiling the Sunday game and then canceling skiing.
Five years ago, I wrote about the dangers of the mega dungeon. Now my group has returned to Dungeons & Dragons, and I'm contemplating the role of dungeons in the campaign. Time has shown that the folks in my group aren't big fans of mega dungeons, but I think we still enjoy the challenge of subterranean complexes ... we just don't want to get trapped there.