3rd Edition Dungeon Master’s Guide introduces five new non-player character classes (NPCS) to the game which provide Dungeon Masters with some non-adventuring options for the common (and uncommon) folk of their campaign. This article, inspired by a debate on the Greytalk listserv about the merits of having dedicated NPC classes, looks at how I use them to enhance combat, role-playing and meta gaming in my campaign
Crystal Ball is a robust RPG aid for Apple’s Macintosh OS. Created by Joseph Sharp, the program runs under both Mac OS X and the older Mac OS 9. The tool is built to support Dungeons & Dragons 3rd Edition and includes tools for creating characters and monsters, tracking combat, calculating experience, creating names, rolling … Read more
I got my hands on the revised edition of Star Wars d20 this week, and after paging through it quickly I’m fairly impressed.
A look at Godlike, a new superhero role-playing game set during World War II.
It’s not often that I pick up a role-playing game rule book that’s so compelling a read that I have a hard time putting it down. Fading Suns d20 is one of those games. I bought the 2nd edition hardcover rulebook for the original game at GenCon 2000, and read through the book in less … Read more
Psionic abilities in previous editions of Dungeons and Dragons were awkward add-ons that only the most zealous individuals were willing to use. D&D3rd Edition’s Psionics Handbook changes all that, folding psionics almost seamlessly into the core D&D rules. The Psionics Handbook was one of the first supplemental rule books released after the three “core” D&D … Read more
The restless dead have risen from their graves. Whether because of interstellar radiation, comet debris, toxic pollution, alien microbes, animated corpses are attacking intent on slaying (at best) or devouring (at worst) the living. And some how, some way, the heroes of All Flesh Must Be Eaten have to find a way to live another … Read more
The stars are almost right. Alien creatures out of time and mind have infested our world, making dark packs with national governments that trade sanity-rending secrets for a freehand in human experimentation. At the dawn of the 21st century only one force stands against the vast conspiracies ensnaring America: Delta Green.