Walkabout

A far-future landscape.

Several years ago the Gamer Working Group — my lunchtime gaming crew — chose to playtest Numenera. I created the wandering town of Walkabout for what I expected to be a short campaign, but alas, the game never really clicked with the group. That was largely because of the lack of literal world building; the game was all … Read more

The Refuge of Durak

A series of stone walls, with archways leading onward.

The Refuge of Durak is a pocket dimension that served as an oasis of law for the planar explorer known as Durak the Rigid. An archmage and planar explorer, Durak held to his moral code in any situation, steadfastly embracing his ideals even in the face of absolute chaos. Durak the Rigid’s home — the alternative material … Read more

The Ghost Walk Star Cluster

The Ghost Walk Star Cluster is located at the edge of the galaxy and is known for its spectacular views of dying stars, it’s just-ignited protostar nebula, and the gossamer strands of illuminated gas that inspired its name. Approximately fifty light-years across, the Ghost Walk Cluster is composed of approximately 20 stars, most of which … Read more

All These Worlds…

A view of Saturn backlit by the sun.

Whether it’s the subterranean world beneath our feet, other planets racing through the sky, or intersections with other planes of existence, the worlds we can visit through role-playing games are infinite. The November 2018 RPG Blog Carnival hopes to capture a few of them. The topic is inspired by the final message from the David … Read more

Blogworthy: Conclusions, Star Trek Card Game, Grand Pyramid, Spelljammer, Floorplan Generator

Star Trek game cards laid out on a blue/black starscape.

A Satisfying Conclusion: Gnome Stew looks at strategies for ending your RPG games, be they convention one-shots or multi-year campaigns. How a Star Trek card game quietly continues, 10 years after its official end: I played a few rounds of the Star Trek Collectible Card game by Decipher back in college. Though fun, I never got into it. … Read more

Bunnies and Burrows, 3rd Edition Kickstarter

Geeks of a certain age remember the novel Watership Down by Richard Adams, which told the story of a desperate band of rabbits fleeing their doomed warren. Geeks of perhaps a slightly younger age remember the movie based on the book … and the nightmares it gave a generation. As a 46-year-old Gen Xer, I fall into … Read more

Game Day: Delving into Waterdeep

A close up of several Waterdeep-centric role-playing game books.

My Waterdeep: Dragon Heist campaign kicks off in October. Anyone who’s played Dungeons & Dragons for any length of time has likely heard of Waterdeep, the famous “City of Splendors” in the Forgotten Realms campaign setting. The nearby megadungeon of Undermountain is equally legendary. Even the Blackrazor Guild (my Sunday group and diehard Greyhawkers), know of Waterdeep and it’s dungeon, which served … Read more

Game Day: Lunchtime Gaming Revisited

A cloaked figure holds a gauntlet before his face, while a rogues gallery of heroes looks on from behind.

The Gamer Working Group, my lunchtime gaming crew, is restarting this month with Waterdeep: Dragon Heist (Amazon), Wizards of the Coast’s new urban adventure set in the City of Splendors. It’s my first full-time campaign set in the Forgotten Realms, WotC’s signature campaign setting. Historically my group played in the World of Greyhawk, which has … Read more

Blogworthy: Sane Mornings, Tachyon Rockets, Library Maps, Player Help, Random Tables, Ulaa Battles

A coffee cup featuring the X-men appears on a green counter top.

Blogworthy is a regular column dedicated to blog posts that I’ve read and enjoyed. It’s a direct outcome of my RPG Blogs Reading List on Feedly. How I Keep My Mornings Sane: Berin Kinsman talks about his electronics-free, relaxing morning routine. I’m looking to revamp my own morning routine, so this was a worthwhile read. … Read more