New Releases Bolster The Day After Ragnarok

The apocalypse is back on. Ken Hite’s The Day After Ragnarok is a campaign setting for Savage Worlds and Hero System that in which the Nazis’ managed to summon the Midgard Serpent in the waning days of World War II, only to see the Americans slay it with a nuclear bomb. The original campaign book, … Read more

Achtung! Cthulhu Kickstarter

A few years ago I picked up Weird War II by Pinnacle Entertainment Group to supplement my The Day After Ragnarok book with World War II Savage Worlds rules. The rules were fine — it helped with the demolitions skill and gave me access to an armory of guns and vehicles — but just wasn’t weird enough for my taste. The history of the weird war was pretty much the same as the history of our war; the weirdness was at the edges and never infected the larger narrative in the way that, say, Delta Green did.

Game Day: Ragnarok Revisited

My “Lunchtime After Ragnarok” campaign has resumed after a too-long hiatus. We had to hit pause for a variety of reasons ranging from too-busy work schedules to the birth of a baby, but as summer wound down we down we finally got back to the table. As before we’re playing over lunch in Kenneth Hite’s The Day After Ragnarok campaign setting using the Savage Worlds rules. We usually get in 1-2 games a week, each lasting 45-60 minutes.

Necessary Evil: Explorer’s Edition

A masked villain holds a large gun.

Aliens. We always knew they were out there, ready to invade our planet, enslave the population and strip mine its resources. But we also knew that if they should try it, Earth’s greatest superheroes would rise up and save us. We were wrong. When the V’Sori came they slaughtered our super-powered defenders just as easily … Read more

MEPACON Spring 2011 Events: Savage Worlds, Dragon Age, Pandemic

An elven archer, dwarven warrior, and human mage fight off dark spawn.

MEPACon Spring 2011 is being held Friday, April 8 through Sunday, April 10. It’s the 10th anniversary of the convention, and they’re going to be having a special reception Friday night. As always I’m looking forward to the convention, but this time around I’m taking my own advice and only running two RPGs. Given that … Read more

Vancian Magic in Savage Worlds

I love Savage Worlds. Half of the guys in my group love Savage Worlds. But part of what keeps the other half from jumping on board, at least for a fantasy campaign, is the lack of a Vancian magic system (aka the “fire and forget” memorization system from Jack Vance’s Dying Earth series and popularized … Read more

MEPACon Fall 2009 Recap

After a few years away, the Blackazor Guild and I returned to MEPACon last weekend, our local gaming convention held near Scranton, Pa. every spring and fall. We used to be regulars at the local convention scene, but over the last few years we been running our own homegrown Nuke(m)Con instead. We decided to return … Read more

The Ruins of New York: A Ragnarok Scenario

The Ruins of New York is a scenario for The Day After Ragnarok, a campaign setting by Ken Hite published by Atomic Overmind Press and written for the Savage Worlds role-playing game. This scenario was run at MEPACon Fall 2009. You can read my playtest notes and learn more about the adventure through my Week … Read more