Game Day: Ragnarok Revisited

My “Lunchtime After Ragnarok” campaign has resumed after a too-long hiatus. We had to hit pause for a variety of reasons ranging from too-busy work schedules to the birth of a baby, but as summer wound down we down we finally got back to the table. As before we’re playing over lunch in Kenneth Hite’s The Day After Ragnarok campaign setting using the Savage Worlds rules. We usually get in 1-2 games a week, each lasting 45-60 minutes.

Thoughts on a One-Hour D&D Game

Mike Mearls talks about the concept of a one-hour D&D game in his latest Legends & Lore post. The goal here isn’t to boil all D&D games down to 1-hour, but rather to benchmark what you can actually do in an hour. No doubt inspired by his lunchtime D&D sessions, Mearls envisions a game in … Read more

MEPACon Fall 2010 Wrap-up

Black and grey dice with red numbers sit on top of role-playing game source books.

Another MEPACon has come and gone, taking with it two weeks of frantic game preparation and 12 hours of actual play. The convention was held in Clarks Summit, near Scranton Pa. on November 12-14 and looked to have the typical attendance of 100 gamers playing a mix of board games, organized play, and one-shot RPGs. … Read more

Game Day: Complexity and Time, Mutant Heroes, Dwarven Quakes

Friday was utterly consumed by an all-day staff retreat at work, denying me my normal lunchtime opportunity to write my Game Day column. But here we go again, one day late, but a little wiser nonetheless as I take some time to look at the new Star Wars: Saga Edition RPG, consider lessons learned during … Read more

Searching for Web 2.1

Later this month I’m going to be giving a lunchtime-presentation on Web 2.0, updating everyone on the latest web sites and apps that have been released since my last talk on the topic a year ago. I’m looking for suggestions and recommendations about sites to talk about this year. The audience is college faculty, staff … Read more