Summon WebScryer: 2010 in Review

My “Summon WebScryer” column for Knights of the Dinner Table kept rolling along in 2010, continuing a run that began in 2000. Some months it’s a struggle to come up with ideas, other times the stars align and the column writes itself, but it’s always fascinating to see how folks are using technology to promote, … Read more

Star Wars Roundup: Dathomir Witches, Clone War Source Books, Skill Challenges

It’s been a while since I did a Star Wars roundup, but thankfully the rest of fandom has continued churning out content in recent months. I think this is essential for Star Wars role-playing to carry on; many times when an RPG goes out of print, players move on to other, better supported games. Star … Read more

MEPACon Fall 2010 Wrap-up

Black and grey dice with red numbers sit on top of role-playing game source books.

Another MEPACon has come and gone, taking with it two weeks of frantic game preparation and 12 hours of actual play. The convention was held in Clarks Summit, near Scranton Pa. on November 12-14 and looked to have the typical attendance of 100 gamers playing a mix of board games, organized play, and one-shot RPGs. … Read more

Dark Sun Creature Catalog

A dragon king stands on a stone ruin.

The sun-blasted, magic-scarred campaign setting of Dark Sun is unlike any other published for Dungeons & Dragons. It inverts or eliminates many of the core concepts of D&D: arcane power is rare, psionic abilities are rampant; Halflings are cannibals, dwarves are slaves, and elves are opportunistic, lying traders. The world itself – known as Athas … Read more

Can you survive arcane wastelands of the Dark Sun Campaign Setting?

A female warrior with a crude sword and shield stands against an orange-yellow desert background.

The Dark Sun has risen again on the parched, magically devastated world of Athas, bringing with it the new rules and mindset of Dungeons & Dragons 4th Edition. First introduced in the early 1990s during D&D 2nd Edition, Dark Sun was meant to be a brutal, unforgiving dark fantasy setting unlike anything the game had … Read more

MEPACon Fall 2010 Events: Star Wars, Ragnarok, and Pathfinder

The villains of the Legacy era.

My events for MEPACon Fall 2010 are up and ready for registration on Warhorn. The convention is being held Friday, 11/12/10 through Sunday, 11/14/10 at the Ramada Clarks Summit in Clarks Summit, PA. I’ll be running three events — “Catch and Release” (Star Wars: Saga Edition), “The Champions of New York” (The Day After Ragnarok), … Read more

Looking for Science Fiction RPG Web Sites

I’m looking at doing a Knights of the Dinner Table column on blogs, wikis and other sites dedicated to science fiction role-playing games. Of course this is a bit self serving, as I’m currently running two science fiction games (Star Wars: Saga Edition and The Day After Ragnarok) but it’s a niche that could use some attention. The sites don’t need to be exclusively science fiction, but some significant portion of their content should deal with the genre.

Keep in mind that I’ve done columns on Rogue Trader, Star Wars: Saga Edition, Gamma World, and Star Frontiers in the last year so I’m less likely to write about sites that deal with those games.

Here’s what I have so far.

Gnome Stew’s Eureka Offers a Multiverse of Plot Lines

As a thirty-something game master, I find myself torn. As a storyteller I love hand-crafting plots and storylines for my weekly role-playing game sessions. But as a husband and dad with a full-time job, extracurricular activities, and household chores to deal with, finding the time to tell those stories is challenge.

My Three-Page Manifesto helps keep my prep times reasonable, but I can still find myself scrambling for ideas the night before the game. That’s why I’ve found the mini adventures in Star Wars: Scum and Villainy and the random adventure creation tables in The Day After Ragnarok so useful, and why I was happy to see Gnome Stew’s Eureka: 501 Adventure Plots to Inspire Game Masters arrive in my inbox.

Star Wars: Scum and Villainy

Han Solo and Chewbacca

Scum and Villainy is an essential source book for those running a Star Wars: Saga Edition game on the fringes of galactic society, whether that’s trolling for would-be passengers in a Mos Eisley cantina, smuggling spice out of Kessel, or engaging in piracy against the Galactic Empire.

The book does for crime what the earlier Starships of the Galaxy did for starships and space combat, providing scoundrels, bounty hunters and outright criminals with a host of new game rules and options for running a campaign that interacts with the galaxy’s dark underbelly.