Nuke(m)Con 2012: Lessons from a homegrown convention

The Blackrazor Guild held its semi-annual homegrown convention in late February 2012. About 18 people attended Nuke(m)Con 2012, some long-time members of the gaming group, others friends who join us from time to time. Nuke(m)Cons have become a standard part of our gaming group; we first started holding them because we missed our annual pilgrimages … Read more

Game Day: Noble Armada

The Blackrazors’ annual holiday hiatus will come to an end in a hail of laser fire and missile explosions as we play A Call to Arms: Noble Armada. The Fading Suns-themed successor to Mongoose Publishing’s Babylon 5: A Call to Arms starship battle is fast, fun and often brutal. It faithfully recreates Wrath of Khan-style … Read more

Game Day: Second Darkness

A bustling seaport whose distinguishing feature is a large archway covering the entrance to the harbor.

I did something I’ve never done before in September: I kicked off someone else’s campaign. Ok, technically it’s still my campaign, but material belongs to Pazio. The campaign is the Second Darkness adventure path, and if all goes according to plan, it will see our seven freshly-minted heroes face the ancient hidden evil of the … Read more

Finding the Path back to Fantasy RPGs

In hindsight, we played Dungeons & Dragons for too long. Our World of Greyhawk campaign lasted 12 years, included dozens of characters, hundreds of plots, and forays into Castle Greyhawk, the Temple of Elemental Evil and our own homegrown creations. It spanned the 2nd and 3rd editions of the game and saw us buy hundreds … Read more

Game Day: The Saga Ends

After 47 chapters, 10 episodes, and 2.5 years, our Star Wars: Shadows of the Force campaign has come to an end. What started with a fight against pirates on the jungle world of Zebulon Prime ended with against grey market salvagers in the depths of a planetary nebula. In between we saw the rise of … Read more

Searching for Mac RPG Tools

I’m in the progress of updating Nuketown’s Mac Role-Playing Game Tools page, which has developed an embarassing case of bitrot. Unfortunately some of the more stalwart tools, like Crystal Ball, as well as one-offs like the Town Creator and D&D Manager, are no longer available, and their sites have gone to the Great Bit Bucket … Read more

Tablets at the Table, 2011 Edition

When the iPad hit a little over a year ago, there was a flurry of posts in RPG circles about tablet gaming. Since then we haven’t seen a lot of talk about them – I’m not sure if folks grew bored with the topic, or if they’ve now become so common place that they’re not … Read more

Crisis on Infinite Munchkins

Munchkin is a reality-mashing, planet-destroying “let’s see you try and save this Earth, Superman!” cross-genre machine. After 10 years of expansions, Steve Jackson’s opus to killing monsters and taking their stuff has incorporated almost every speculative fiction genre imaginable, all of which beg – nay demand — that gamers combine them. Given that this month’s … Read more