Munchkin Level Counter

At its heart, Steve Jackson’s Munchkin is a simple game. Players assume the role of adventurers hacking, slashing, and looting their way through a dungeon, fighting monsters (and often each other) on a quest to reach level 10.

These power-hungry munchkins can play all manner of cards to help them, including weapons, armor and other magic items, as well as special species and class cards. It’s simple … but often devilishly hard to track. The Munchkin Level Counter app ($4.99, Steve Jackson Games) adds to the complexity, but also brings some new tools for managing it.

Crisis on Infinite Munchkins

Munchkin is a reality-mashing, planet-destroying “let’s see you try and save this Earth, Superman!” cross-genre machine. After 10 years of expansions, Steve Jackson’s opus to killing monsters and taking their stuff has incorporated almost every speculative fiction genre imaginable, all of which beg – nay demand — that gamers combine them. Given that this month’s … Read more

Munchkin Cthulhu: Drive your buddy insane, then steal his stuff

Munchkin Cthulhu is the umpteenth expansion in Steve Jackson Games venerable card game line dedicated to killing monsters, stealing treasure, and stabbing your buddy in the back. This time around though, the game is infused with horrors from beyond time and space drawn from the imagination of H.P. Lovecraft … and a new game-ending mechanic … Read more

Game Day: Munchkin, Munchkin, Munchkin! (and a few Dwarves)

This week’s Game Day sees us returning to role-playing with Khelez-Mar: The Dwarven Imperative. If memory serves, our last adventure saw the dwarves at the cusp of entering the Obsidian Maze, a sprawling subterranean dungeon in the Drachensgrab Hills of the Pomarj in the World of Greyhawk. It’s been years since our campaign ventured back … Read more

NukemCon: Afterthoughts

Grey and white robot-like figurines battle on a hexagonal map.

NukemCon has come and gone, and now that I’ve caught up on my sleep and my caffeine twitches have faded, it’s time to evaluate our first-ever home-grown convention. Overall, I think it went quite well. We got to play a heck of a lot games, although not nearly as many as I’d hoped. The final … Read more

NukemCon: Day 2

Gamers gathered around a table playing a card game.

The Blackrazor Motor Pool was forced into action on Day 2 of NukemCon, as car troubles harried our otherwise excellent day of gaming. It started with Bill’s car; when we went to get the third television out for our Xbox network, he caught a glimpse of something gleaming in his tire. Yes, in his tire. … Read more