My GenCon 2007 Schedule

The first day of GenCon registration was a frustrating, aggravating experience that took an hour and a half to complete, with most of that time spent trying (and failing) to “check out” and purchase my events. I’d be astounded by just how badly registration behaved … if I hadn’t heard how it took hours to complete registration last year. Instead, I’m just disappointed by a process that clearly needs some quality time with some load-testing specialists.

Game Day: The Tarokka of Ravenloft

There comes a point in every expedition to Ravenloft Castle where the stalwart adventurers must seek out a certain Vistani woman for advice … and to have their “Tarokka” (a fantasy version of the Tarot) read. The cards drawn set the objectives of the expedition, and determine where certain random elements — like the fabled sun sword — can be found.

We have reached that point. Tonight we will visit the fortuneteller, get our futures told … and the real adventure will begin.

Gaming in the Round: Lessons from the Dark City

A few years ago, I decided I wanted to try a different kind of role-playing game campaign: a medieval urban fantasy that combined traditional story telling with the sort of open-ended, sandbox-like openness of games like Grand Theft Auto. The setting would be Obsidian Bay, the homegrown metropolis that my friends and I had spent … Read more

Game Day: A Dwarf by Any Other Name

Our brave adventurers are back in the dwarven stronghold of Khelez-Mar after nearly being consumed by a duegar-built green slime trap in the Obsidian Maze.  The group argued mightily about the retreat, with the dwarves eager to press on and the others stating that a withdrawal to the stronghold was needed to restock and perhaps … Read more

Game Day: Munchkin, Munchkin, Munchkin! (and a few Dwarves)

This week’s Game Day sees us returning to role-playing with Khelez-Mar: The Dwarven Imperative. If memory serves, our last adventure saw the dwarves at the cusp of entering the Obsidian Maze, a sprawling subterranean dungeon in the Drachensgrab Hills of the Pomarj in the World of Greyhawk. It’s been years since our campaign ventured back … Read more

Risus Battletech

My gaming group is thinking about restarting our long-slumbering Battletech campaign, in which we play a group of mercenaries known as the Hellfire Aces. In the campaign’s earlier iteration, we didn’t go much deeper than that — we were the Aces, we were for hire, and we blew things up. This time around we’re looking … Read more

The Magic Item Compendium and Theories of Arcane Distribution

Wizards of the Coast is releasing a Magic Item Compendium reprinting 750 magic items from previous publications and Dragon Magazine articles, while adding in 500 new items. In anticipation of its release later this month, they’re running a series of articles by Andy Collins, one of the book’s designers. In the first article he talks … Read more

Game Day: Re: Your Brains, HeroClix Redux

Jonathan Coulton’s undead anthem “Re: Your Brains” will lead off our gaming session tonight as our brave band of adventurers faces off against a horde of undead besieging the town of Barovia. But hey, it’s not just the undead we’re dealing with today: super hero gaming returns to the table as we get back to … Read more

Game Day: Ravenloft, Back to Basics, Heroes of Horror, Pierce Haligarth

Tonight … we begin our horror-filled return to Ravenloft! Erilar will be running us through Expedition to Castle Ravenloft, the updated and expanded version of the original 1st edition module.

I’m excited to play it — the last time I ventured to Castle Ravenloft, I was in 6th grade and playing my fighter Samuel “Battle Axe” Longriver (but, ah, he was just called “Battle Axe” then…) who eventually found and wielded the fabled sun sword. That was years and years ago, and most of my memories of Ravenloft have been consumed by the mists of time. Almost everyone in our group has been to Ravenloft at one time or another, and just about everyone is eager to return.

On Death and Dying in Role-Playing Games

When it comes to pen-and-paper role-playing games, one of things that causes the most consternation for non-gamers is the concept of character death and the effect this has on players in the campaign. While those with religious objections may focus on the spell-casting and pantheonic aspects of games like Dungeons and Dragons, I’ve found that … Read more