Gamers Need More Game Reviews!

The RPG Bloggers Network has been a tremendous success, sparking plenty of cross-blog traffic and comments. I’ve read lots of great articles and discovered a bunch of new sites, but I think there’s one area where the community can improve: game reviews.

Simply put, there aren’t enough of them. There’s plenty of speculation, analysis and debate but there aren’t nearly enough reviews (or, if they are there, they are quickly lost among the flurry of other posts). The RPG Bloggers guys are working on improvements to bring order to the chaos by adding new categories, but even then I think there will be a need for bloggers to knuckle down and review games.

I have as much work to do as anyone else. It shocked me earlier this week when I looked at my own RPG reviews category and discovered that five months had passed between my Battlestar Galactica RPG review and my new one for Star Wars: Threats of the Galaxy. Now granted, my sense of what I’ve written is distorted by all the writing I do for SCIFI, and I’ve certainly posted a bunch of quasi-reviews in the form of playtest reports, but still … there need to be more.

Game Day: Our Last 4th Edition Game

Today is the last day of our D&D 4th Edition playtest campaign. After adventuring across two Alternative Material Planes and Sigil, City of Doors, we’ve decided to leave the game with a bang. We’ve advanced our heroes from 2nd to 9th level to try out some higher level play as they liberate the ancient ziggurat of … Read more

Considering a gaming club in the Lehigh Valley

Shortly after graduating from college, I tried starting a gaming club in the Lehigh Valley, Pa. I was fresh off having helped create the Role-Playing Underground when I was a student at Lock Haven University, and I was desperate to get a new campaign up and running.

It failed. We had a few meetings, and I was able to find enough people to get my own campaign off the ground, but in the end I didn’t understand the fundamental difference between a college game club, and a real-world one. In college, the club was about recruiting people for your game. In the real-world, it was about playing games

Quick note: for those who might have been drawn to this post by the casino going up Bethlehem, Pa., I’m talking about role-playing, card, board and war games, not gambling.

Ultimately, I was able to patch together enough players from the club and some local cons. Once I had a group of my own, the need for the club faded. So did the club.

Build an Interstellar Horde with Star Wars: Threats of the Galaxy

General Grievous -- a four-armed robot -- stares out at the reader.

Now that it looks like my gaming group’s long-proposed Knights of the Old Republic campaign may actually be coming to fruition, I’ve been stocking up on source books. The first of these is Star Wars: Threats of the Galaxy, which I hoped would provide me with a toolbox of non-player characters, monsters and other challenges … Read more

The Three-Page Manifesto

I write too much. This is not a new or sudden revelation. I’ve known since college that I could fill a notebook with ideas when preparing for a night’s game of Dungeons & Dragons. I might write 12,000 words to describe a three-story arc adventure, and use 1/4 of what I wrote. That’s grossly inefficient, … Read more

Game Day: Weighing a 4E vs. Pathfinder Campaign Conversion

It’s appropriate that the Pathfinder RPG Beta would be released while my gaming group’s taking a two-week break from our D&D 4th Edition playtest. During the hiatus we’re tying up some loose ends in our D&D 3.5 Dark City campaign, which is a role-playing intensive, urban campaign set in the World of Greyhawk. Dark City’s … Read more

The Asgard Project: Debunking the Myths of High-Level D&D 3.5

High-level play within D&D 3rd Edition is hard. Whether you’re playing 3.0 or 3.5, the end result is the same: thousands of feats, hundreds of prestige classes and gods-only-know how many spells give rise to complicated game mechanics that slow play to a crawl.  Iterative attacks, in which high-level martial classes like the fighter or … Read more

Game Day: Comparing 3E vs 4E DM Prep Times

This week’s game sees us returning to our Dungeons and Dragons 3rd Edition roots after weeks of beating up 4th Edition in our Planetorn playtest campaign. The playtest’s not over, just on hiatus because of real-world player obligations, and this pause is giving us a chance to go back and tie up some loose ends … Read more

D&D 4E Playtest: Rituals, Revised Skill Challenges

  After a brief respite in Sigil, where they were attacked by a cunning band of phase gnomes, last Friday’s D&D 4E playtest campaign saw my gaming group venture back out into the wilds of the planescape. This time they traveled to the Dire Forest of Yalzerth, an alternative material plane in the midst of … Read more

RPG Bloggers Launch Time-Devouring Portal

RPG Bloggers Network When Wizards of the Coast decided to kill the ill-fated (and ill-named) Gleemax project before it got out of alpha, a bunch of role-playing game bloggers stood up and said … who needs Gleemax? You want a gamer community … well we’ve got your community right here! Or words to that effect.

They formed the RPG Bloggers Network, which is aggregating the RPG-centric posts from more than 30 gaming blogs including Critical Hits, Musing of a Chatty DM and Uncle Bear.

And yeah, Nuketown is there too.

One of the things I like best about the site is how it aggregates content — it’s pulls in stories into its home page and incorporates a rating mechanic as it does so. I haven’t found a page that aggregates those ratings into a big list, but I imagine that’s coming.