The Libertarian Gamer: Gamma World, Part 2

In the last issue of the Libertarian Gamer, I laid the ground work for a libertarian campaign set in the classic post-apocalyptic setting known as Gamma World, laying down some campaign guidelines and destroying the world. Now it’s time to rebuild it. Into the Vaults Every Gamma World (Amazon) game worth its salt has vaults — … Read more

Win Your Audio Wars With Toxic Bag’s Battles

Battles is 12 track audio compact disc dedicated entirely to the sound of warfare. Created by Toxic Bag Productions, the disc contains battle “soundscapes” from four genres: Fantasy, the American Civil War, World War II, and Science Fiction. Toxic Bag is probably best known for their Gamemaster’s Collection, a collection of four CDs consisting of … Read more

Plugin, Burn Out

Glade “Plugins” — small fragrance dispensers that run off of electricity — are being blamed for countless house fires in a newly-circulated e-mail. It’s also generating plenty of grassroots comments from people who say they — or someone they know — have had problems with the product. According to the e-mail — told by a … Read more

New Musical Horizons Rise Over Halo 2 Soundtrack

At least a third of what made Halo such a great game was its original soundtrack, which combined good ol’rock’n’roll with synthesized orchestras and erie discordant notes to perfectly complement the action happening on screen. The music is just as important to its sequel, but just as Halo 2 is has a certain over-the-top, Hollywoodish … Read more

The Libertarian Gamer: Gamma World, Part 1

In the distant future, Earth will be in ruins. The land will have been ravaged by a horrific assortment of doomsday weapons, from nuclear bombs to genetically engineered super-viruses to hunter-killer nanites. Mutants — both human, animal and things horribly in between — roam the Earth … and consider it home. They compete with the … Read more

Are Plot-Heavy Video Games Bad?

Clive Thompson, at Slate (Internet Archive), argues that the more like a movie a game gets, the less fun it is to play. His primary arguments are that 1) cut scenes distract from the flow of the game, 2) narrative structure imposes order where it’s not wanted and 3) narratives cover weaknesses in game play. … Read more

Thoughts on Eberron

When Eberron, Dungeons & Dragons’ latest campaign setting, was announced, I was less than excited. Descriptions of it — with its “lightening road” trains, airships, and various “modern” convinces powered by magic, struck me as being too much like “magepunk”, and too little like fantasy D&D. And there was the spectre of the Forgotten Realms, … Read more

The Downside to Audible

I’ve spent a fair amount of time on Nuketown singing the praises of Audible.com, so I figure it’s only proper that I also mention the drawbacks. A friend of mine recently subscribed to Audible, and was eager to use his new MP3 player to listen to books. I’ve long hyped the benefits of Audible to … Read more