Embrace Nature with D&D 4E’s Primal Power

In the revision of Dungeons and Dragons that is Wizards of the Coast’s 4th Edition, Power Sources have been created as the explanation for why the heroes of the game are so, well, heroic. As an example, the quintessential Wizards of the game can cast the spells that are their raison d’être because they can … Read more

Elemental Chaos awaits in D&D 4E’s The Plane Below

When I ran my 4E D&D playtest campaign, I decided to make it larger than life. That meant going planer. The churning unpredictability of the planes, the potential for exotic locations, the alienness of its inhabitants calls to my imagination. The Plane Below: Secrets of the Elemental Chaos, which details 4E’s churning elemental wastes, is … Read more

Return to print with the Dragon Magazine Annual

I’m one of those who loves the printed word. PDFs are handy, but when it comes right down serious reading, I want my books and magazines culled from dead trees.  As such, I was happy to see a review copy of Dragon Magazine Annual show up in my inbox. Although my D&D 4E playtest campaign … Read more

D&D 4th Edition: A Player’s Perspective

In November I had the chance to do something I’ve never done before: play Dungeons & Dragons 4th Edition. Technically that’s not true – I’ve played D&D 4E plenty of times as a Dungeon Master, including my gaming group’s playtest campaign. But I’ve never sat at the table as a D&D 4E player. The last … Read more

The Tome Podcast #121: Revenge of the Giants reviewed

My gaming group recently returned to D&D 4th Edition with a megashot of the Revenge of the Giants supermodule. I talk about our experiences with Wizards of the Coast’s homage to the original 1st Edition Against the Giants tournament modules on Episode #121 of The Tome Podcast. I’m joined by Quinn Murphy of the excellent … Read more

Game Day: Return to D&D 4E

Two frost giants stand ready to fight.

Giants stalk the land, threatening one of the few flickering lights of civilization. Someone needs to deal with the threat … and it turns out that’s us. My gaming group is returning to Dungeons & Dragons 4th Edition with a megashot of Revenge of the Giants, the new super module from Wizards of the Coast. … Read more

Once More Unto the 4th Edition Breach

We’re heading back. A year after our last paragon-playtest of Dungeons & Dragons 4th Edition (a one shot adventure set  continued our Planetorn campaign) we’re going to be running Revenge of the Giants, a new megamodule for paragon-level characters. I recently received a review copy of the module and that – plus the latest round … Read more

RPG Review Digest: Eberron, 4E Cultures, Supernatural RPG, Inquisitor’s Handbook

When my group playtested D&D 4th Edition, I immediately thought that that the new rules could work well in Eberron, particular in its pulp-ish, high-adventure incarnation. The lost continent, the dinosaur-riding halflings, the magical technology — it all seemed like it would mesh well with 4E’s default power setting, but unfortunately, Wizards decided to destroy, … Read more

Podcast Roundup: Cyberpunk’d, Skill Challenges, PHB2, Dungeon-A-Day

Three weeks of rainy days put a major crimp in my podcast-listening schedule in May as I was forcd to drive (rather than walk) to work. It’s the difference between a 2 minute commute and a 15 minute one … as well as no podcasts or three podcasts a week. With the sun finally shining … Read more