3rd Edition Dungeon Master’s Guide introduces five new non-player character classes (NPCS) to the game which provide Dungeon Masters with some non-adventuring options for the common (and uncommon) folk of their campaign. This article, inspired by a debate on the Greytalk listserv about the merits of having dedicated NPC classes, looks at how I use them to enhance combat, role-playing and meta gaming in my campaign
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Explore the D&D Multiverse with the Manual of the Planes
The Manual of the Planes is a cosmological toolbox detailing the heavens, hells and strange places in between for Wizards of the Coast’s Dungeons & Dragons 3rd Edition role-playing game. Written by Jeff Grubb, Bruce R. Cordell, and David Noonan[…]
Read moreExpand your mind with the Psionics Handbook
Psionic abilities in previous editions of Dungeons and Dragons were awkward add-ons that only the most zealous individuals were willing to use. D&D3rd Edition’s Psionics Handbook changes all that, folding psionics almost seamlessly into the core D&D rules. The Psionics[…]
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