Game Day: Tomb of Horrors

Three Tomb of Horrors-related adventures

Inspired by the novel Ready Player One, I offered to run my friends through the legendary module Tomb of Horrors. Converted to Dungeons & Dragons 5th Edition as part of Tales from the Yawning Portal (Amazon), the module promises a lethal challenge for players both new and old. My gaming group last took a run … Read more

Game Day: A Little Bit of Everything

The massive central eye of a beholder examines a goldfish in a bowl.

Xanathar’s Guide to Everything arrived in my mailbox last week, bringing with it a cornucopia of goodness for Dungeons & Dragons. My only complaint about the book so far is I can’t read the entire thing simultaneously. As expected the Xanathar’s Guide (Amazon) includes a ton of content that originated in Wizards of the Coast’s Unearthed Arcana columns. It’s been edited and … Read more

Game Day: Higher Level Thinking

A view of a D&D character sheet. A red, flame-like eye appears to the left; red and grey dice appear to the right.

My gaming group, the Blackrazor Guild, formed in 1996. Over the last 20 years we’ve created hundreds of Dungeons & Dragons characters and at least a good two dozen of those reached the left heights of “high level” adventuring. These characters spanned multiple editions of the game, but the most iconic started in 2nd Edition and were … Read more

Game Day: Let Me Tell You About My Dwarven Battle Mage

Black and red dice site on a game manual page. The illustration of a red-headed dwarven warrior with an axe appears to the left.

When D&D 5th Edition came out, my gaming group launched two playtest campaigns. Obsidian Frontier was a sandbox campaign set in the early days of our homegrown city, Obsidian Bay. It was focused on trying out the new rules and running a typical D&D campaign. The second campaign was Heart of Darkness, a story-driven game … Read more

Into the Obsidian Maze

A sprawling map of a dungeon; orange and yellow areas represent rooms and corridors; black represents the walls/mountain.

April 2017’s RPG Carnival topic is “Carnival of Megadungeons!”, during which the gaming blogosphere looked at this staple of fantasy (and occasionally science fiction) role-playing games. I suspect most gaming groups of a certain age have a megadungeon that they call their own — it’s a trope of Dungeons & Dragos that calls to us like dragons … Read more

Nuke(m)Con 2016

Plastic miniatures of the frog-like monsters known as slaadi stand on a battlemap. In the background can be seen several figures representing player characters.

Nuke(m)Con. It’s my gaming group’s homegrown convention which was first held in 2004 as an alternative to going to GenCon. It’s schedule was never formally defined, but for a while we had an every-other-year schedule going with conventions in 2006, 2008, and 2012. Then came the convention drought. It wasn’t for a lack of trying … Read more

Game Day: Dragonborn of the Wilderlands

A red-scaled dragonborn charges toward the viewer.

In prepping for my Saturday group’s D&D 5e playtest I created a dragonborn paladin of Bahamut named Bharosh Goldenscales. The group has been adventuring in the Wilderlands of High Fantasy and although this is mostly a mechanical playtest, I couldn’t resist building out a backstory. That meant figuring out how the dragonborn might fit into … Read more

D&D 5th Edition: One Year Later

An undead lich threatens the viewer with terrible magic.

It’s been a little over a year since my gaming groups started playing D&D 5th Edition. We began with the D&D Basic Rules when they were released in July 2014 and quickly moved to the core rules (Player’s Handbook, Dungeon Master’s Guide, Monster Manual) as they released. My Sunday group ran two playtest campaigns during … Read more

Game Day: Contemplating the Mini Dungeon

A hand-drawn map depicting a series of interconnected caverns.

Five years ago, I wrote about the dangers of the mega dungeon. Now my group has returned to Dungeons & Dragons, and I’m contemplating the role of dungeons in the campaign. Time has shown that the folks in my group aren’t big fans of mega dungeons, but I think we still enjoy the challenge of … Read more