#RPGaDay2018 – Wildest character concept?

A close up view of the spines of numerous role-playing game books.

There was once a Blackrazor redshirt named Zilanderan. A strange man, Zilanderan claimed to be part of a larger, near-infinite multiverse of alternate realities. He’d excitedly talk about how this multiverse interacted with this, the Prime Material Plane, boring his cohorts to tears until something happened to break the tension. Alas, the eccentric warrior-mage was … Read more

Game Day: Higher Level Thinking

A view of a D&D character sheet. A red, flame-like eye appears to the left; red and grey dice appear to the right.

My gaming group, the Blackrazor Guild, formed in 1996. Over the last 20 years we’ve created hundreds of Dungeons & Dragons characters and at least a good two dozen of those reached the left heights of “high level” adventuring. These characters spanned multiple editions of the game, but the most iconic started in 2nd Edition and were … Read more

Game Day: Battletech

Two mechs walk down the battle field, which includes a small river and lake cutting across a brown-yellow field.

Classic Battletech is an old favorite of my gaming group. A few years ago we flirted with the idea of a Battletech campaign using a variety of possible rules (Battletech A Time of War, Risus, Savage Worlds) but it never quite took off Instead most of our games have been one-shots at Nuke(m)Con or on … Read more

Game Day: Out of Darkness

Two adventurers battle a giant spider in an underground cave.

Second Darkness is ending. Our first-ever Pathfinder adventure path campaign, began in September 2011 and is concluding about two years later. We played Pathfinder every two weeks, the exception of the occasional schedule cratering by holidays and summer vacations. We worked our way through the entirety of the first three books in the series, but … Read more

MEPACon Fall 2009 Recap

After a few years away, the Blackazor Guild and I returned to MEPACon last weekend, our local gaming convention held near Scranton, Pa. every spring and fall. We used to be regulars at the local convention scene, but over the last few years we been running our own homegrown Nuke(m)Con instead. We decided to return … Read more

RPG Review Digest: Monster Manual 2, Arcane Power, Thousand Suns, Cortex, Dark Heresy

The two headed demon Demogorgon.

Dungeons & Dragons 4th Edition is seeing a nice publicity bump from its second round of major book releases as PHB 2, Arcane Power, Monster Manual 2, Eberron Campaign Setting and DMG 2 all hit the stands over the next few months. Right now the focus is on the just-released Monster Manual 2, which a … Read more

RPG Reviews Digest: 3rd Party 4E, Champions, Hero, Against the Darkness

Dungeons & Dragons 4th Edition has been getting some more reviewer love the last few weeks as another wave of third-party products hits the shelves. The two notable books are Advanced Player’s Guide (Expeditious Retreat Press) and Forgotten Heroes: Fang, Fist and Song (Goodman Games), and both are looking to fill the void left in … Read more

Gaming in the Verse

The cast of the movie Serenity stands in a desert, ready for battle.

Prepping for my “Unification Day” adventure for the Serenity Role-Playing Game at Nuke(m)Con 2008 sent me wandering the web for inspiration, references and shortcuts.

Unfortunately, the official Serenity web site at http://www.serenity-rpg.com is dead, but it seems Margaret Weis Productions is working on moving material from the old site to their new one. The most important of these is the PDF of the Official Serenity Character Sheet. The site also has news on the new Serenity Adventures book, which features a number of related scenarios for the game. The PDF is available now, the print version will hopefully be out soon.

The official site is down, but the unofficial one at FireflyRPG.com may be the next best thing. It’s got a beautiful poster map of the Serenity solar system, 3D renderings of ground and air vehicles, weapon reference cards, and deck plans for 28 different ships. There are also two rules quick reference sheets, but unfortunately during the playtest I found they had too many house rules to be useful.