MEPACon Spring 2005: Day 1

MEPACon is a fair-sized role-playing convention held in eastern Pennsylvania, and despite my best intentions, I’d never managed to actually attend it. This year, I decided to change that, and to help my resolve, I volunteered to run a few miniatures events. Friday was the first night of the con, and I headed up after … Read more

RPG Wishlist, Spring 2005

It’s been a long time since I did one of these columns, mostly because most of my gaming wishes came true for Christmas and I went hogwild during Bastion Press’s big January sale, buying five new source books. I’ve finally worked my way through all those books and the itch to expand my collection is … Read more

Achieving GameMastery

I caught this over on OgreCave: Paizo Publishing (the folks behind Dragon and Dungeon) have announced a new product line called “GameMastery” which will “help GameMasters provide a richer experience for their players while streamlining their setup and administration time.”I caught this over on OgreCave: Paizo Publishing (the folks behind Dragon and Dungeon) have announced … Read more

Roll the Bones with Games Quarterly

Games Quarterly is a print magazine covering a variety of non-electronic games; from RPGs to board games to collectable games to war games, if you’ve ever picked up a pair of six-siders, this magazine has something for you. The magazine’s content is diverse as its subject matter. It includes the expected industry news and interviews … Read more

Go Critical with Torn Asunder

The latest editions of Dungeons & Dragons went to great lengths to abstract the combat system, eliminating weapon speeds, dropping call shots, and creating area-of-effect templates. All of this abstraction comes at a price though. Some of the exceptional aspects of the game — liking being able to put an arrow through an enemy’s eye … Read more

The Libertarian Gamer: Gamma World, Part 2

In the last issue of the Libertarian Gamer, I laid the ground work for a libertarian campaign set in the classic post-apocalyptic setting known as Gamma World, laying down some campaign guidelines and destroying the world. Now it’s time to rebuild it. Into the Vaults Every Gamma World (Amazon) game worth its salt has vaults — … Read more

Win Your Audio Wars With Toxic Bag’s Battles

Battles is 12 track audio compact disc dedicated entirely to the sound of warfare. Created by Toxic Bag Productions, the disc contains battle “soundscapes” from four genres: Fantasy, the American Civil War, World War II, and Science Fiction. Toxic Bag is probably best known for their Gamemaster’s Collection, a collection of four CDs consisting of … Read more

The Libertarian Gamer: Gamma World, Part 1

In the distant future, Earth will be in ruins. The land will have been ravaged by a horrific assortment of doomsday weapons, from nuclear bombs to genetically engineered super-viruses to hunter-killer nanites. Mutants — both human, animal and things horribly in between — roam the Earth … and consider it home. They compete with the … Read more

Are Plot-Heavy Video Games Bad?

Clive Thompson, at Slate (Internet Archive), argues that the more like a movie a game gets, the less fun it is to play. His primary arguments are that 1) cut scenes distract from the flow of the game, 2) narrative structure imposes order where it’s not wanted and 3) narratives cover weaknesses in game play. … Read more