WISH 98: What’s New?

In WISH 98, Ginger asks (Internet Archive): What are three games or settings that you’ve bought or seen recently (in stores or previews) that you’d really like to try? What interests you about them and why? Eberron: At first, I wasn’t sure if I was going to like this campaign setting, but it’s grown on me … Read more

The Libertarian Gamer: Arcana Unearthed, Part 1: Campaign Set-Up

Monte Cooke’s Arcana Unearthed (Amazon) is an alternative Players Handbook for Dungeons & Dragons that ditches the game’s time-honored fantasy classes in favor of wholly new classes that contain echoes of their predecessors, but represent something entirely different. It does an excellent job of breaking the fantasy molds, and it’s surprisingly well-suited for a libertarian campaign. … Read more

WISH 97: Bitch Bitch Bitch

In WISH 97, Ginger asked (Internet Archive): What’s your take on player bitching/venting: complaints intended to relieve player stress and not to actually change things in the game? When and where and to whom is it appropriate? How should players and GMs handle it? Most of the player bitching I see in my game has centered … Read more

Searching for RPG Music Resources

I’m in the process of putting together a new music-themed feature article for Nuketown. My intention is to do something similar to the Mac RPG feature, with links to Web sites focusing on music in role-playing games, links to RPG musicians, commentary from gamers. I also plan on writing some original articles about using music … Read more

WISH 96: When a Game Clicks…

In WISH #96, Ginger asked (Internet Archive): Describe one or more occasions when a game went click for you and things fell together. Why do you think this happened? What factors made it possible? What were the consequences? It just happened this past Saturday. It was in the Scarred Lands campaign where I’m a player, … Read more

The Libertarian Gamer: Politics and Gaming

Reactions to the Libertarian Gamers Project have been largely positive — in the month since I started promoting it, we’ve had 21 members join up, and a few good conversations over at the UncleBear.com forums, where people wanted to know what the heck a “libertarian” was. But there have been a few who’ve been uncomfortable … Read more

First Impressions of Risk: Godstorm

A few years ago, I reviewed (Internet Archive) Avalon Hill’s then-new Risk 2210 board game (Internet Archive) for SCI-FI. Our gaming group loved it how the game took the game’s core mechanic, added a great deal of complexity and strategy to it, threw in a sci-fi theme, and still managed to retain that bizarre Risk luck factor. … Read more

The Libertarian Gamer: Spycraft, Part 2

In The Libertarian Gamer: Spycraft, Part 1, I discussed the basic outline of the campaign and possible heroic organizations. But what’s a hero without a villain? The Villains Fortunately, when you’re running an espionage game, there are plenty to choose from! The traditional mad dictator, hellbent on world domination via some sort of super weapon, … Read more

The Libertarian Gamer: Spycraft, Part 1

Spycraft (Amazon) is Alderac’s d20-based game of modern espionage. It draws upon the classics of the genre — James Bond, Mission: Impossible, The A Team, Sneakers, Alias — to create a game that’s reminiscent of classic RPGs like James Bond: 007 and Top Secret. By default, the Spycraft source book assumes that the players are … Read more