NukemCon: Day 2

Gamers gathered around a table playing a card game.

The Blackrazor Motor Pool was forced into action on Day 2 of NukemCon, as car troubles harried our otherwise excellent day of gaming. It started with Bill’s car; when we went to get the third television out for our Xbox network, he caught a glimpse of something gleaming in his tire. Yes, in his tire. … Read more

NukemCon: Day 1

Two men sit at a table. Small plastic HeroClix figures stand arrayed on a large wooden table while a much larger comic book figure (Galactus) holds a bagel.

Day One of NukemCon arrived yesterday, bringing with it HeroClix, Illuminati, Dungeons & Dragons and plenty of Halo. We kicked off 12+ hours of gaming by opening a case of HeroClix: Ultimates, the new latest expansion for WizKids’ superhero miniatures game. Then came three increasingly cutthroat games of Illuminati; Jon won the first one, Bob … Read more

NukemCon: The Schedule

This page contains a run down of the games my friends and I will be playing at our in-house game day, NukemCon. I’m very happy with this list — while it’s only meant as a guide (hopefully we’ll be able to fit in a few more games not on it) I think it provides a … Read more

One of the Reasons I Love Easton

Here’s one of the reasons why I love living in Easton, Pa.: ready access to the Delaware River. After all, you can’t have a Labrador and not live near a river … or at least, it’s not quite as much fun. The Delaware River is about a half-mile from my house — a short walk … Read more

The New Nuketown

sion of Nuketown. The ol’thermonuclear burg has been thoroughly overhauled, with a new look, a new structure, and a few new tricks. This redesign has been a long time coming — the last time we did something like this was back in August 2000. That design was a good one, and it served us well … Read more

Gamestar — A Gaming Magazine for Adults?

I’ve been reading a fair number of gaming magazines recently, foremost among them being Electronic Gaming Monthly, in a quest to find new games to review. As I’ve paged through them, one thing’s become obvious: these magazines weren’t written for me. They’re aimed at people who live to game …rather than gamers who have lives. … Read more

Burning Down the Bridges

Nuketown has been online since June 1996. That’s 8 years folks — eight long, fun, content filled years. But as I work my way through Nuketown’s redesign, I’ve reluctantly come to terms with the fact that it’s time to burn a few of the ol’thermonuclear burg’s bridges. There are pages on Nuketown that haven’t been … Read more

The E-mail Conundrum

Observant visitors to the beta for Nuketown’s redesign site will note that I’ve removed all of the e-mail addresses from the site. You can still contact me via Nuketown, but you’ll need to do it via a Web-based form. Even fiction and non-fiction queries will be handled through a form rather than by an e-mail … Read more

Nuketown’s Redesign, 2004 Edition

After months (well, more like years) of threatening it, I’m finally redesigning Nuketown. The current design launched back in 2000, and has served the site well. It’s seen several innovations, not the least of which was the introduction of database-driven content. But as with all Web sites, time has not been kind to Nuketown. New … Read more