RPG Review Digest: Forgotten Realms, Battlestar Galactica, LOT5R

Since I mentioned last week that I thought the RPG blogging community should do more reviews, I thought it might be a good idea to follow-up on that and see what’s available this week. It turns out it’s a good week for reviews, with a slew having been posted for the new D&D 4th Edition … Read more

Asgard Project: High-level D&D 3.5 Playtest

Rather than just complain about how difficult high level combat is in D&D 3.5, my gaming group’s decided to do something about it. We’ve created a playtest group who’s willing to put in the extra effort it takes to play a high level game … and to figure out what, if anything, we can do … Read more

Game Day: Our Last 4th Edition Game

Today is the last day of our D&D 4th Edition playtest campaign. After adventuring across two Alternative Material Planes and Sigil, City of Doors, we’ve decided to leave the game with a bang. We’ve advanced our heroes from 2nd to 9th level to try out some higher level play as they liberate the ancient ziggurat of … Read more

The Asgard Project: Debunking the Myths of High-Level D&D 3.5

High-level play within D&D 3rd Edition is hard. Whether you’re playing 3.0 or 3.5, the end result is the same: thousands of feats, hundreds of prestige classes and gods-only-know how many spells give rise to complicated game mechanics that slow play to a crawl.  Iterative attacks, in which high-level martial classes like the fighter or … Read more

Game Day: Comparing 3E vs 4E DM Prep Times

This week’s game sees us returning to our Dungeons and Dragons 3rd Edition roots after weeks of beating up 4th Edition in our Planetorn playtest campaign. The playtest’s not over, just on hiatus because of real-world player obligations, and this pause is giving us a chance to go back and tie up some loose ends … Read more

D&D 4E Playtest: Rituals, Revised Skill Challenges

  After a brief respite in Sigil, where they were attacked by a cunning band of phase gnomes, last Friday’s D&D 4E playtest campaign saw my gaming group venture back out into the wilds of the planescape. This time they traveled to the Dire Forest of Yalzerth, an alternative material plane in the midst of … Read more

Game Day: Halfway through the D&D 4E Playtest Campaign

We’re about halfway through our Planetorn play-test campaign, with the fourth session happening today, and perhaps another three or four to go before it runs its course. This milestone has me reflecting on where the campaign’s been, where it’s going, and what I hope to accomplish before it’s all over. Today’s adventure finds our heroes … Read more

Playtesting D&D 4E Skill Challenges

D&D 4th Edition — particularly the Player’s Handbook — taken a lot of criticism for being 99% crunch, and 1% fluff. It’s also taken hits for the gutting of many of the role-playing aspects from earlier editions, including skills like craft, profession, and perform. All of this is true, but 4E’s saving grace is the … Read more

Game Day: Fueling the D&D 4E Storm with Planetorn

After a week’s hiatus so I could play with the kids on an island, our Dungeons & Dragons 4th Edition playtest campaign gets back underway tonight. The campaign’s officially moved to “active” status, and now has its own campaign home page in the GriffWiki. For those late to the show, we’re using Planetorn as a … Read more