DC Hypertime HeroClix Whomps the Competition

DC HeroClix: Hypertime builds on WizKids Games’ success with Marvel HeroClix: Infinity Challenge, adding some of the biggest names in the DC universe to the game’s superhero fray. As with Marvel HeroClix (read my review of the initial release in Science Fiction Weekly (Internet Archive), DC HeroClix is a miniatures based game played on one of … Read more

Thoughts on Fading Suns d20

After years of talking about it, we finally ran our first game of Fading Suns last week. It was a Wednesday night session run by one of the guys in my gaming group, Damon Agretto, in his first outing as a game master for the group, and it went pretty damn well. We’re using the … Read more

Civilization III Disappoints the Faithful

Civilization III sucks. There … I’ve said it. It took me months, but I finally said it. I feel much better now. I’m a big fan of the Civilization series, starting with the original computer game back in college (around about 1993). Its sequel, Civilization II. represents a pinnacle in empire-building games, in which players … Read more

The Nuff’s Fall 2002 RPG Wish List

Fall 2002 looks to be a good time for gamers, especially for fans of Dungeons & Dragons. Here are some of the products I’m looking forward to. Operation: Torch, Pagan Publishing Topping my Fall 2002 wish list is Operation: Torch, a campaign for Godlike based on the real-world WWII African campaign. This book is all … Read more

Getting the most use out of NPC Classes in D&D 3E

3rd Edition Dungeon Master’s Guide introduces five new non-player character classes (NPCS) to the game which provide Dungeon Masters with some non-adventuring options for the common (and uncommon) folk of their campaign. This article, inspired by a debate on the Greytalk listserv about the merits of having dedicated NPC classes, looks at how I use them to enhance combat, role-playing and meta gaming in my campaign

SimCity Returns with 4th Edition … but are the Socialists Gone?

I’ll admit it. I’m a SimCity addict. I played the original game far too much in college, kidding myself that I could study and raise Atomic City to new heights. SimCity 2000 was more of a good thing, giving players the ability to alter the local economy, implement ordinances, build on multi-level terrain, and even … Read more

The Nuff’s GenCon 2002 Shopping List

Every year at GenCon I go on a massive RPG buying spree, easily laying out a few hundred dollars for games, T-shirts, miniatures, and dice ((drool)). Now, as the Mecca of American gamers (and some international gamers as well) draws nigh, I have undertaken my annual quest to assemble my GenCon shopping list.