Vancian Magic in Savage Worlds

I love Savage Worlds. Half of the guys in my group love Savage Worlds. But part of what keeps the other half from jumping on board, at least for a fantasy campaign, is the lack of a Vancian magic system (aka the “fire and forget” memorization system from Jack Vance’s Dying Earth series and popularized … Read more

Take to the alien skies with Dark Void

 Dark Void for Xbox 360Dark Void is a videogame with a great deal of promise. When I first heard this game described, I couldn’t have been more excited.

A pulp adventure set in the Bermuda Triangle with alien technology, Tesla inventions, and jet packs! An Indiana Jones-like hero fighting the good fight against Battlestar Galactica-style foes out to conquer the world! Wow, that’s right up my alley.

Or so I thought.

Looking for Dark Sun web sites

Dark Sun, the grim, post-apocalyptic fantasy setting for Dungeons & Dragons is re-launching this summer for D&D 4E. In honor of that, I’m writing my next “Summon WebScryer” column for Knights of the Dinner Table about Dark Sun … but I need your help. I need web sites dedicated to the setting. I’ve found a … Read more

Star Wars RPG Roundup: Mythmaking, Message to Spacers, Condition Track

The cornucopia of Star Wars: Saga Edition content continues this week with a 5-part series from Wizards of the Coast about “Mythmaking in Star Wars”, which talks about adapting Joseph Campbell’s monomyth theories to role-playing games. They’ve also go two new ships detailed in “Message to Spaces”: Crusader-class Corvette and the Heraklon-class Transport. In blog … Read more

Wage a Civil War with Marvel Ultimate Alliance 2

In recent months there have several major disasters involving superhumans. A cry has gone out amongst the people to hold the superhumans accountable for their actions. Congress answer that cry with the Superhuman Registration Act. The act requires anyone having or utilizing any form of superhuman abilities to register with the government as a “living … Read more

RPG Review Roundup: Asus Tablet PC, Astral Sea, Kingmaker, Droid Scavenging

The first iPad showed up at my gaming table two weeks ago, and I have to say — it was pretty damn cool. It’s got a bright, clean screen, and while my friend didn’t have a native PDF viewer on the device, I can definitely see the potential there. Comic books looked beautiful, and surfing with it was a breeze. That said, not everyone’s sold on the iPad, and I haven’t seen any reviews of it up on RPG blogs — if you’ve done one, please let me now in the comments.

That said, there are other tablet computers out there, and Chaos Crenade looks at one with A Tabletop Gamer Look: ASUS T91 Tablet PC. It’s a netbook-style computer running Windows XP, and the reviewer takes a look at how well common RPG tooks like the D&D Character Builder and Hero Lab work on the device.

Wizards of the Coast has been busy with D&D 4E since the last time I did a reviews round up. The first of the big 2010 releases is Player’s Handbook 3, which includes the bedrock psionics character classes needed to power the Dark Sun Campaign Setting being released in August. Critical Hits reviewed the book and liked what they saw. This lengthy review offers an overview (and thoughts on) all of the new races, classes and skill powers.

Game Day: The Mandalorian Interlude

When we were starting our Star Wars campaign and were kicking around where we wanted it to fall within the Knights of the Old Republic timeline, we struck up on the idea of the Mandalorian Interlude.

We knew we want to start the campaign in the Restoration Period — a relatively quiet, calm time after the Great Sith Wars — but at some point we’d enter the Mandalorian Wars, followed by the Jedi Civil War.

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Star Wars RPG Roundup: WotC’s Postfest, Scavenger’s Guide reviewed, Order 66 #100

Wizards of the Coast’s Star Wars license expires in May, and their web site is going away in August, so they’re posting as much of their unpublished content as possible to the web. There’s so much, in fact, that I can’t include it all in one round up — look for another edition later this … Read more

Explore Your Draconic Side with PHB Races: Dragonborn

For decades Dungeons & Dragons players have wanted the ability to play as a dragon. Any DM worth his screen knew that it was a bad idea to give a player that kind of power. Dragons were monsters after all. So other alternatives were created. The half-dragon, the dragon blooded, even the sorcerer class was … Read more

The Advantage of Episodic Storytelling in the Star Wars RPG

 Rebellion Era Campaign GuideWhen I ran my Dungeons & Dragons/World of Greyhawk campaign, I constantly spawned new subplots, new NPCs, and new locations. It was intentional; my goal was to throw a wide net of possible plotlines, and let the players choose which ones to follow. By campaign’s end we probably had hundreds of unresolved storylines, but it wasn’t a problem because the important storylines – the defeat of the giants in the Grand Duchy of Geoff, the defeat of the orcish overlord Turrosh Mak, the liberation of Obsidian Bay – did reach their climatic ends.