In November I had the chance to do something I’ve never done before: play Dungeons & Dragons 4th Edition. Technically that’s not true – I’ve played D&D 4E plenty of times as a Dungeon Master, including my gaming group’s playtest[…]Read more
Dungeons & Dragons 4th Edition gets its second full campaign setting with the release of the Eberron Campaign Guide, a setting that combines pulp, noir and everyday magic and offers a sharp break from standard D&D fare. It’s a setting[…]Read more
In the waning days of World War II, the Nazis awoke the world-strangling Midgard serpent, nearly triggering the Norse end of days known as Ragnarok. Their plan was foiled by the Americans, who flew an atomic- bomb-laden aircraft into the Serpent’s miles-wide eye, slaying it in blinding flash of nuclear fire.Read more
Dungeons & Dragons 4th Edition is seeing a nice publicity bump from its second round of major book releases as PHB 2, Arcane Power, Monster Manual 2, Eberron Campaign Setting and DMG 2 all hit the stands over the next[…]Read more
One of the first computer games I remember playing was Adventure!, a text-based RPG that was based on Colossal Cave, a piece of interactive fiction developed at MIT in the early 1970s. It shared its DNA with what would become[…]Read more
Wilderness of Mirrors by John Wick 17 pages MSRP: $5.00 Buy it from Indie Press Revolution A few years ago I ran a short-lived Spycraft 1.0 PBEM campaign. It barely made it out of the briefing stage, ultimately succumbing to[…]Read more
War. War never changes. But thankfully, it does gets upgrades. Fallout 3’s all about those upgrades, presenting the best damn post-apocalyptic America this side of Thunderdome. Just as in the first Fallout from the late 90s, you stumble out of[…]Read more
I don’t know if it’s an awareness thing because my group started playing Star Wars, but there seem to be a lot of science fiction games being released over the last year or so, and particularly the last few months.[…]Read more
Some of the second-stage books for D&D 4th Edition are hitting book stores, which has ignited a new wave of reviews among bloggers. I don’t think any of these new books are going to change hearts and minds among those[…]Read more
I slacked on my own game review duties at Nuketown this week (though I did pitch a review to a new market) but thankfully others remained on the ball, yielding a number of new reviews.
There are two more Dungeons & Dragons 4th Edition reviews out this week. The Geek Gazette offers some initial thoughts on the Forgotten Realms Campaign Guide and rants about the necessity of buying both a campaign guide and a player’s guide. This is undoubtedly great for WotC’s bottom line, he argues, but no so great for players.
My understanding is that Wizards is scaling back its campaign offerings, so these may be the only two FR books you get this year. I have to think they’ll publish additional Forgotten Realms source books in 2009, but at the same time they’ve been pretty upfront about releasing books for one campaign setting a year (FR this year, Eberron next, maybe Dark Sun after that).
I think the bigger question could end up being not “is this too much?” but “is it enough?”
RPG.net has a favorable review of Dungeons & Dragons 4th Edition. Reviewer Eric Christian Berg liked the ease of building encounters and the dynamic nature of combat.Read more