Get lost in a new reality with the Inner Sea World Guide

The Inner Sea World Guide is Paizo’s third iteration of its Golarion campaign guide. The first was released when D&D 3.5 was still Wizard of the Coast’s flagship fantasy game; the second came with the release of Paizo’s own 3.5-derived Pathfinder RPG. The latest iteration reflects the growing maturity of the Pathfinder product line. Within its pages players will find that redundant material – such as class write-ups now included in the Pathfinder core rulebook – removed in favor of extended write-ups on the world itself.

And what a world it is. While evoking spirit of World of Greyhawk, Golarion excels at tweaking standard fantasy formula. Within its pages – including 64 pages of new content – you’ll find Cheliax, a kingdom that embraced devil worship in order to save its empire, as well as Galt, a country that threw off its imperial Cheliax masters and descended into a never-ending bloodthirsty revolution. There are the mountaintop citadels constructed after the dwarves completed their quest for the sky, and a frozen kingdom ruled by the daughters of Baba Yaga. It’s a setting that feels familiar and new at the same time, and like Pathfinder itself, it’s a worthy successor to the worlds of Dungeons & Dragons.

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Gnome Stew’s Eureka Offers a Multiverse of Plot Lines

As a thirty-something game master, I find myself torn. As a storyteller I love hand-crafting plots and storylines for my weekly role-playing game sessions. But as a husband and dad with a full-time job, extracurricular activities, and household chores to deal with, finding the time to tell those stories is challenge.

My Three-Page Manifesto helps keep my prep times reasonable, but I can still find myself scrambling for ideas the night before the game. That’s why I’ve found the mini adventures in Star Wars: Scum and Villainy and the random adventure creation tables in The Day After Ragnarok so useful, and why I was happy to see Gnome Stew’s Eureka: 501 Adventure Plots to Inspire Game Masters arrive in my inbox.

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Han Solo and Chewbacca

Star Wars: Scum and Villainy

Scum and Villainy is an essential source book for those running a Star Wars: Saga Edition game on the fringes of galactic society, whether that’s trolling for would-be passengers in a Mos Eisley cantina, smuggling spice out of Kessel, or engaging in piracy against the Galactic Empire.

The book does for crime what the earlier Starships of the Galaxy did for starships and space combat, providing scoundrels, bounty hunters and outright criminals with a host of new game rules and options for running a campaign that interacts with the galaxy’s dark underbelly.

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