Game Day: Risk 2210

Game Day may be cancelled due to snow — freaking Pennsylvania spring weather — but that doesn’t mean we can’t still dream of what might have been. Tonight’s game was/is supposed to be Risk 2210 (check it out on Amazon) the science fiction re-imagining of the classic Risk board game of old. The game retains … Read more

Thoughts on Eberron

When Eberron, Dungeons & Dragons’ latest campaign setting, was announced, I was less than excited. Descriptions of it — with its “lightening road” trains, airships, and various “modern” convinces powered by magic, struck me as being too much like “magepunk”, and too little like fantasy D&D. And there was the spectre of the Forgotten Realms, … Read more

First Impressions of Risk: Godstorm

A few years ago, I reviewed (Internet Archive) Avalon Hill’s then-new Risk 2210 board game (Internet Archive) for SCI-FI. Our gaming group loved it how the game took the game’s core mechanic, added a great deal of complexity and strategy to it, threw in a sci-fi theme, and still managed to retain that bizarre Risk luck factor. … Read more

Glitches in Gamma World’s Background Radiation

After a long hiatus from publication, Gamma World is back. This time around, Sword & Sorcery (the White Wolf Games imprint) has licensed the venerable science fiction setting from Wizards of the Coast, and is publishing a bunch of books for it, including a Player’s Guide, a Gamemaster’s Guide, a monster book and more. You … Read more