Game Day: Comparing 3E vs 4E DM Prep Times

This week’s game sees us returning to our Dungeons and Dragons 3rd Edition roots after weeks of beating up 4th Edition in our Planetorn playtest campaign. The playtest’s not over, just on hiatus because of real-world player obligations, and this pause is giving us a chance to go back and tie up some loose ends … Read more

D&D 4E Playtest: Rituals, Revised Skill Challenges

  After a brief respite in Sigil, where they were attacked by a cunning band of phase gnomes, last Friday’s D&D 4E playtest campaign saw my gaming group venture back out into the wilds of the planescape. This time they traveled to the Dire Forest of Yalzerth, an alternative material plane in the midst of … Read more

Game Day: Fueling the D&D 4E Storm with Planetorn

After a week’s hiatus so I could play with the kids on an island, our Dungeons & Dragons 4th Edition playtest campaign gets back underway tonight. The campaign’s officially moved to “active” status, and now has its own campaign home page in the GriffWiki. For those late to the show, we’re using Planetorn as a … Read more

Radio Active #64: Opening New Portals to Geek Parenting

This episode of Nuketown Radio Active is brought to you by the letter F. Also, StarGirl turns five, we buy a car-camping tent, Nuketown gets upgrades to its anti-spam capabilities, Critical Hits blogs about the life of RPG gamers, Reaper announces modern day miniatures, and the MacMommy figures out how to balance teaching, technology, and raising … Read more

Game Day: And then the Kobolds TPK’d us…

Friday’s game day was supposed to see our lower-level Dark City campaign characters’ wrap up Paizo’s Crown of the Kobold King module and then return to our home city of Obsidian Bay for some much needed down time. And then … Total Party Kill. It was our own fault. We went up against a dozen … Read more

Game Day: Gating to Random Destinations

This week’s Game Day sees us returning to the Dark City campaign to wrap-up our quest to save a bunch of kidnapped kids from some dungeon-dwelling kobolds. It’s a fun adventure, but I find myself straining to connect it to a Game Day column. So instead I’m going to stick with the semi-random rambling approach … Read more

Game Day: Who Watches the Watchmen?

Back in November, when I was working on my novel, I wrote a scene in which the main characters got together for a graphic novel book club. When I mentioned this to my gaming group, they thought it was a great idea … and that we should give it a try in the real world.

After much discussion and a few delays, we’re finally doing it. Our first-ever Graphic Novel Book Club will take place tonight at WhichBrew, where we’ll be eating good food, drinking local beers, and discussing Alan Moore’s classic (if highly depressing) graphic novel Watchmen.

It’s a tough novel to start with because it truly feels like a novel. It’s dense and literary, with some chapters that spin the narrative wildly out of control, and an ending so depressing it could drive you to drink. It’s dystopian alternate history 1980s has almost no sympathetic heroes; there are plenty of reasons to hate them, and almost none you can admire.