Contemplating the Dragon, Dungeon Magazine Changes

Paizo Publishing’s announced some major changes to its flagship Dragon and Dungeon magazines. The changes, apparently based on market research and feedback from readers, are pretty major. Dragon is going to become a more broad-based D&D magazine, focusing not only on the pen-and-paper RPG, but on its various electronic spawn as well. It’s also adding … Read more

Uncover Variant D&D Rules With Unearthed Arcana

The thing that Dungeons & Dragons 3.0/3.5 excels at most is its flexibility: its possible to play the same class for years and never play the same kind of character twice. Unearthed Arcana expands that flexibility by adding hundreds of new options to the game. Unearthed Arcana (Amazon) is not the sort of rulebook that … Read more

Pale Designs Slips Deadly Poisons Into d20

After four years of playing Dungeons & Dragons 3.0 and its kin , poisons are old hat for most players. Depending on the situation, the rules lawyers, power gamers, and even that guy who spends most of the night exploring the nasal possibilities of his dice know what poison a Game Master is talking about … Read more

RPG Wishlist, Spring 2005

It’s been a long time since I did one of these columns, mostly because most of my gaming wishes came true for Christmas and I went hogwild during Bastion Press’s big January sale, buying five new source books. I’ve finally worked my way through all those books and the itch to expand my collection is … Read more

Go Critical with Torn Asunder

The latest editions of Dungeons & Dragons went to great lengths to abstract the combat system, eliminating weapon speeds, dropping call shots, and creating area-of-effect templates. All of this abstraction comes at a price though. Some of the exceptional aspects of the game — liking being able to put an arrow through an enemy’s eye … Read more

The Libertarian Gamer: Gamma World, Part 2

In the last issue of the Libertarian Gamer, I laid the ground work for a libertarian campaign set in the classic post-apocalyptic setting known as Gamma World, laying down some campaign guidelines and destroying the world. Now it’s time to rebuild it. Into the Vaults Every Gamma World (Amazon) game worth its salt has vaults — … Read more

Thoughts on Eberron

When Eberron, Dungeons & Dragons’ latest campaign setting, was announced, I was less than excited. Descriptions of it — with its “lightening road” trains, airships, and various “modern” convinces powered by magic, struck me as being too much like “magepunk”, and too little like fantasy D&D. And there was the spectre of the Forgotten Realms, … Read more

Take Cover from A Swarm of Stirges

The stirge. It is a monster whose name echoes down the halls of dungeon crawling history, evoking terror and scorn as it does so (terror for low-level characters trapped in a cavern with them, scorn for high-level adventurers all but immune to their blood-sucking attacks). This monster, whose roots date back to the dawn of … Read more