Savage Worlds: 1st Game Session Report

Our first full-blown session of Savage Worlds took place last night as our Weird Pulp campaign got underway. The game began with the characters gathering at the Gotham Museum of Art and Antiquity as part of the National Exploration Society to learn of a planned expedition to British Honduras. As we were being briefed, German … Read more

Game Day: Mashing the Weird Pulp

Our long-discussed, long-delayed Weird Pulp campaign should invade our gaming table sometime this month or next. The game will feature myself and occasional Nuketown commenter Erilar team-GMing a 5-6 episode campaign set in the mid-1930s. The Nazi threat is only just beginning to rear its head, and full-out war still hasn’t broken out in Europe. … Read more

Speculating on the D&D 4th Edition Game System License

Wizards of the Coast has announced the D&D 4th Edition Game System License. This license replaces the old d20 license, and appears to take a different tact from D&D 3.x’s Open Gaming License. Exactly how different is hard to tell from the announcement; if nothing else what used to be separate procedures and policies for … Read more

Game Day: Make Mine Freedom!

The heroes of Freedom City will once again take to the skies tonight as my gaming group returns to our Infinity Storm campaign for Mutants & Masterminds. Player schedules — both mine and the groups — have played havoc with the campaign, and as a result the campaign’s been on something of a hiatus since … Read more

Destroy Cylons, Save Humanity with the Battlestar Galactica RPG

It’s no secret to my gaming group that I’m getting burned out playing Dungeons & Dragons. I’ve wanted to try something new for years now, but as D&D 3.5’s variant rules (and even core rules) have proliferated with its end-of-edition publishing spasms, my desire to try something different has intensified. The Battlestar Galactica RPG was … Read more

Toybox Wars Playtest

Toybox Wars is a table-top miniatures game in which the inhabitants of your toybox rise up to fight each other to the death. The core mechanic is simple. Each toy — be it a miniature car, squad of army men, teddybear — is represented by 10 six-sided dice divided into one of three pools: Dodge … Read more