The Libertarian Gamer: Gamma World, Part 1

In the distant future, Earth will be in ruins. The land will have been ravaged by a horrific assortment of doomsday weapons, from nuclear bombs to genetically engineered super-viruses to hunter-killer nanites. Mutants — both human, animal and things horribly in between — roam the Earth … and consider it home. They compete with the … Read more

15 Questions

Matt Snyder (of 20by20room.com fame) recently posted a RPG meme topic to his blog. In it, he poses 15 questions about people’s gaming experiences. Here are my answers. 1. What is the first RPG you ever played? Some weird combination of 1st Edition AD&D and the basic set. At the time I was in 4th … Read more

The Libertarian Gamer: Arcana Unearthed, Part 2: Races & Classes

In Part 1 of this column, I gave an overview of Monte Cook’s Diamond Throne (Amazon) campaign setting for Arcana Unearthed (Amazon) and talked about the sort of adventures I’d like to run there. In Part 2, I talk about the races and classes I’d use to achieve the goals set out in the first column. One … Read more

WISH 98: What’s New?

In WISH 98, Ginger asks (Internet Archive): What are three games or settings that you’ve bought or seen recently (in stores or previews) that you’d really like to try? What interests you about them and why? Eberron: At first, I wasn’t sure if I was going to like this campaign setting, but it’s grown on me … Read more

The Libertarian Gamer: Arcana Unearthed, Part 1: Campaign Set-Up

Monte Cooke’s Arcana Unearthed (Amazon) is an alternative Players Handbook for Dungeons & Dragons that ditches the game’s time-honored fantasy classes in favor of wholly new classes that contain echoes of their predecessors, but represent something entirely different. It does an excellent job of breaking the fantasy molds, and it’s surprisingly well-suited for a libertarian campaign. … Read more

WISH 97: Bitch Bitch Bitch

In WISH 97, Ginger asked (Internet Archive): What’s your take on player bitching/venting: complaints intended to relieve player stress and not to actually change things in the game? When and where and to whom is it appropriate? How should players and GMs handle it? Most of the player bitching I see in my game has centered … Read more

WISH 96: When a Game Clicks…

In WISH #96, Ginger asked (Internet Archive): Describe one or more occasions when a game went click for you and things fell together. Why do you think this happened? What factors made it possible? What were the consequences? It just happened this past Saturday. It was in the Scarred Lands campaign where I’m a player, … Read more

The Libertarian Gamer: Politics and Gaming

Reactions to the Libertarian Gamers Project have been largely positive — in the month since I started promoting it, we’ve had 21 members join up, and a few good conversations over at the UncleBear.com forums, where people wanted to know what the heck a “libertarian” was. But there have been a few who’ve been uncomfortable … Read more

The Libertarian Gamer: Spycraft, Part 2

In The Libertarian Gamer: Spycraft, Part 1, I discussed the basic outline of the campaign and possible heroic organizations. But what’s a hero without a villain? The Villains Fortunately, when you’re running an espionage game, there are plenty to choose from! The traditional mad dictator, hellbent on world domination via some sort of super weapon, … Read more